I recorded mission 1 last night using the map files you PM'ed me. In the last section, units spawned on the high grounds and therefore could not attack me, just an FYI.
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That's strange. I played the first map twice and this never happened to me. The final section was quite challenging (reason as to why I played this twice). The map must have been changed since then.
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Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
Couple of stuff to show you. Since I was kinda busy with some melee mapmaking stuff, I did not have much time to make some kickass terrain for m04. As a result , DeltaCadimus kindly allowed me to use one of his terrains as a starting point. I've then reworked it a bit to make it playable. Luckily, the whole map suited the mission really well and I did not need to make any big change.
Some new stuff. Triggering is done, I expect to release the map in the next 1-2 days as there's still some polishing left to do with the timings of transmissions/cinematic cuts. Damn reavers man, so hard to win!
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
I just played M3. I'm pretty sure I killed everything but I never got the victory trigger. Did you have to destroy every building + units? I did skip the intro cinematic so I don't know if that affected it or not. If it is destroy absolutely everything maybe consider just having to kill the command centers. It already is a pretty long macro mission anyways. Some thoughts/notes:
I lost the first playthrough, losing the planet cracker. I really enjoyed the intro cinematic btw. The only thing was the music was pretty intense for the humorous dialogue that was going on.
The second playthrough was the one where I skipped the intro cinematic. The trick is just spamming the vortex/suck everything up ability with the planet cracker. I think you could reduce the number of enemy units a little bit at the beginning or just spread them out so they don't all start attacking you at once since this is the first time the player is actually using the mothership and doesn't know what its abilities are beforehand.
Other than that there are just some minor bugs. The ascendant has 2 t-abilities. The reaver and wrathwalker are both 'c' to build. The blood hunter has shadow fury ability instead of void prism.
I'm really enjoying getting to play this campaign so far, especially the units that you get to use.
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Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
Definitely expecting the major changes to be the waterflower city blocks, as well as some major workout on the city's lower entrance. Other than that, there's few changes but the ramps at the Executor's Citadel as well as bridges included post the 'entrance' arc.
Thanks for the feedback! Really appreciate it. If you look at the triggers , there should be a hidden cheat to win the mission.
I do really like the suggestion of just killing the command centers , I will implement it in the upcoming days along with M04.
Blood hunter is intended.
Two cents about the upcoming missions later in the game;
- 09. Clear was supposed to be a backstory mission of Ashara, the ghost we've met in mission2. It was some sort of escort mission. Well, I cut it. It did not really add anything to the whole story. It's gonna be replaced by a mission called Outcast, which will feature one of the best major characters not yet introduced ( it will be soon!) that required 3 missions to fully flesh out instead of just 2 like before.
- 10. Drops in the Ocean has had its name changed into The Bullet. As an avid the walking dead fan, I've always had wanted to create something similar in sc2, and this is the perfect moment to do it. Before you can ask it, I had this idea way before TWD showed the No Way Out storyline ;) and the new name is overall better.
Now, mission05, super excited. It's one of the only missions where I have full control over the gameplay, there is a zone where you have to push units into a canyon using the Alarak ability that moves the units, and some sort of race where you control a vehicle. If anyone wants to suggest some crazy gameplay mechanic, please do.
Hey man, I just finished the M4: No Turning Back. Some notes:
Kassiday - no unit portrait until ending cinematic (I believe this is intentional since she is supposed to be a secret). If it is intentional then it is fine the way it is. It was just a little confusing as to why there was no unit portrait but that could just be me. You could have her name hidden as well instead since you aren't supposed to know who she is.
Ma'lash has 2 't' abilities.
Can walk through the large temple doodad located at the beginning of the map to the north.
I liked the resource pallet pickups but I would spread them out a little more, especially at the beginning of the map to give the player a reward for destroying the buildings located the near beginning of the map.
Corsairs and Phoenixes - they are visible near the top of base and just hang out there.
I would just get rid of the high and dark templar unit options from the gateways since you can't tech up to build them. Not a big deal though.
Selendis yells fire at one point and a notification shows on one of the bridges, but nothing happens. This happened before entering the last enemy section. I think the beam is supposed to pop like it does in that last section. Maybe have her say "fire" each time the beam shows up. I really liked this mechanic btw.
There are 2 void rays that don't attack you when being attacked - they show as enemies though.
Overall, I really enjoyed this mission. The terrain is really well done. Compliments to DeltaCadimus for that. I also liked having to discover portions of the map, rescuing the 2 nexi, the purifier beam, and the cinematics. Damn those reavers though haha.
Rollback Post to RevisionRollBack
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
Getting back on track. I'm taking my time this time , no rush whatsoever, especially because its one of my favourite missions story-wise and I wanna make it perfect.
sry guys It's still not ready. Been kinda busy these days and it will be the same the upcoming week. I've managed to complete the triggering and terraining, but there's a small boss battle I'm not satisfied with yet. I'll hold onto it until I can get it working smoothly.
I've also started doing 06, It's the missions I've had in mind long before starting the campaign and It is gonna be a literal blast!
1- We get back to the Ma'lash storyline after the got to Slayn(so yea it's still in the past)
2- You will need to make a choice that will change the objective dynamically.
3- Island Map
Yeah, thanks. I also had some problems long ago just for not leaving files into a .zip file. Don't know why this happens, has to be something with Curse.
I recorded mission 1 last night using the map files you PM'ed me. In the last section, units spawned on the high grounds and therefore could not attack me, just an FYI.
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
Really? Im such a noob
@JayborinoPlays: Go
That's strange. I played the first map twice and this never happened to me. The final section was quite challenging (reason as to why I played this twice). The map must have been changed since then.
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
Couple of stuff to show you. Since I was kinda busy with some melee mapmaking stuff, I did not have much time to make some kickass terrain for m04. As a result , DeltaCadimus kindly allowed me to use one of his terrains as a starting point. I've then reworked it a bit to make it playable. Luckily, the whole map suited the mission really well and I did not need to make any big change.
Super excited to show you the first pics!
Some new stuff. Triggering is done, I expect to release the map in the next 1-2 days as there's still some polishing left to do with the timings of transmissions/cinematic cuts. Damn reavers man, so hard to win!
Dis some hot stuff right here
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
very impressed. hoping to play soon!
I just played M3. I'm pretty sure I killed everything but I never got the victory trigger. Did you have to destroy every building + units? I did skip the intro cinematic so I don't know if that affected it or not. If it is destroy absolutely everything maybe consider just having to kill the command centers. It already is a pretty long macro mission anyways. Some thoughts/notes:
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
Definitely expecting the major changes to be the waterflower city blocks, as well as some major workout on the city's lower entrance. Other than that, there's few changes but the ramps at the Executor's Citadel as well as bridges included post the 'entrance' arc.
@deltronLive: Go
Thanks for the feedback! Really appreciate it. If you look at the triggers , there should be a hidden cheat to win the mission. I do really like the suggestion of just killing the command centers , I will implement it in the upcoming days along with M04. Blood hunter is intended.
http://www.sc2mapster.com/maps/silent-scream-custom-campaign/files/7-m04/
Two cents about the upcoming missions later in the game;
- 09. Clear was supposed to be a backstory mission of Ashara, the ghost we've met in mission2. It was some sort of escort mission. Well, I cut it. It did not really add anything to the whole story. It's gonna be replaced by a mission called Outcast, which will feature one of the best major characters not yet introduced ( it will be soon!) that required 3 missions to fully flesh out instead of just 2 like before.
- 10. Drops in the Ocean has had its name changed into The Bullet. As an avid the walking dead fan, I've always had wanted to create something similar in sc2, and this is the perfect moment to do it. Before you can ask it, I had this idea way before TWD showed the No Way Out storyline ;) and the new name is overall better.
Now, mission05, super excited. It's one of the only missions where I have full control over the gameplay, there is a zone where you have to push units into a canyon using the Alarak ability that moves the units, and some sort of race where you control a vehicle. If anyone wants to suggest some crazy gameplay mechanic, please do.
Hey man, I just finished the M4: No Turning Back. Some notes:
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
Getting back on track. I'm taking my time this time , no rush whatsoever, especially because its one of my favourite missions story-wise and I wanna make it perfect.
sry guys It's still not ready. Been kinda busy these days and it will be the same the upcoming week. I've managed to complete the triggering and terraining, but there's a small boss battle I'm not satisfied with yet. I'll hold onto it until I can get it working smoothly.
I've also started doing 06, It's the missions I've had in mind long before starting the campaign and It is gonna be a literal blast!
THE SLEEPING DENS IS NOW COMPLETED AND RELEASED. ENJOY!
http://www.sc2mapster.com/maps/silent-scream-custom-campaign/files/
Some descriptions of the next map;
1- We get back to the Ma'lash storyline after the got to Slayn(so yea it's still in the past) 2- You will need to make a choice that will change the objective dynamically. 3- Island Map
@DatGamesense: Go
Mod download is not working for me.
Crap. Well, you'll have to wait about 15 hours from now, im afraid. Im not home atm.
Yea now it does work. yuppie
@DatGamesense: Go
Yeah, thanks. I also had some problems long ago just for not leaving files into a .zip file. Don't know why this happens, has to be something with Curse.
Please, make skip cinematics....too boring to start over and over again with cinematics..and wait..wait.