3 Sub-Categories Per Category - Totalling 27 categories to choose talents from!
10 Ranks per talent - Increase the potency of every skill you wish to learn at your own will.
NO restrictions - Want some tank talents? Go ahead. Oh wait, you want some heal talents too? Go ahead. Now you want some Psionic talents? Go ahead! Get points ANYWHERE no matter what your current build is.
Custom Combat - I've developed my own attack engine. You can single wield, dual wield, cast spells, and even dual cast!
New Health Bars - Easier to read and view health bars. Player status bar is on the bottom left near your action bar. Enemy health bars display down there as well, but with an option, you can see their health bar whenever they are near you right above their head.
Player Buffs - See your own buffs at the top left.
Target Buffs - See your current target's buffs at the top right.
Debuffs - See debuffs of both your own and your target's right below their buffs.
You can cancel buffs at will. Don't want a buff some player gave you? Well, just click it and get rid of it.
There is a large amount of statistics that will define your gameplay.
Weapons - They have a minimum and maximum damage. They also have a weapon speed.
SO MUCH MORE! - There is so much more, I'd love to share it all, but I don't want to give it ALL away yet!
LOADS of Options
Customizable Hotkeys/Key Bindings
What I've said is already IN the game right now. I've been working on this project for 15 months, and I'm proud of the work I've done so far. Want to give this game a shot? It will be released as a DEMO with 1000 items and 100 spells for people to play around with until the game is fully polished.
Interested? Want to play NOW? Let me know, and we can do some test runs! Want to give me your input? Feel free and let me know! The demo will be coming out in 1-2 weeks from today. I will be releasing a teaser video sometime soon.
NOTE: I'd like to give a thanks to brokenalliances.com and Malpheus for helping me out and providing me with a means of tracking all my documentation and work. Thank you.
This game has improved greatly since you showed it to me last man. (This is Aphotic btw).
I remember when you first showed it to me and it was really hard to navigate because of the amount of shit on the screen. IT looks as though you have optimized the UI. Most of the dialog images also look a little more clear.
I believe the last time you showed me the game you had a lot of placeholders instead of actual images.
I'd really like to test this map again with you some time!
Aye, for the moment it is only zealot as a playable character. Since having different characters don't really matter mechanically, I have decided to make different characters have different storylines and different quests.
So, if you want to see the story of the zealot, play the zealot. He will have his own unique quests. Same for the other characters.