Hello all, hope it's not too tacky to start a review about my won map, but just tryna help get it out there, as im sure many people will enjoy it as much as me and my beta testers have.
The map name is MangledMind's Impossible Bosses, and is currently in ALPHA stage.
It has 7 Heroes, each with 4 unique, and pretty well synergized abilities.
There is currently 1 fully completed boss, with both a normal and impossible mode (the only thing that changes in modes is the mechanics of the fight, all states are the same - to keep it skill based)
The PvP arena can be played with any number of players from 2-12, as long as each team has the same number of players. and provides endless gameplay as team combinations can be endless.
I intend to have upward of 30 Heroes, and at least a dozen bosses, and several different arena "pits" and my next one will be something similar to Alterac Valley in WoW.
The map uses all custom models from WoW, and NONE OF THESE BELONG TO ME. im just using them to enhance the feel of the map, and they have much more animations to choose from than marines with guns... which is not what i was looking for.
anyways i hope you give the map a try, here's a PVP Promo video for the map, soon i'll be adding the Boss fight Promo video. This was 1 game with 4 people, and lasted 3 hours and was a blast. Tygerwoods is a beta tester of mine, and TacticalCow and Pointform were to pubbies we got to join us to help test the game and make the videos.
the only thing i noticed that would be a later polishing thing is the spazmatic walking around of the corrupted treant that made me laugh =) other than that this looks promising with the correct balancing well done and congratulations in making this map to the alpha stage and not abandoning it like so many other maps have been(cheers!) hope this map takes off looks like another good one.
haha yeah thank you for that, i realized it after i published that the normal testing speed i use in offline, is VERY different from online's default setting of Faster. i'm working on the treant's walk animation aswell as many other sound and visual effects. all will be coming shortly.
Suprisingly ive only been working on this map for only a lil over a week now. just released it on NA server's last weekend with 4 heroes, and a buggy boss fight. now pretty much everything that's been released is working flawlessly, say for some ongoing balancing tweaks.
Edit: i just finished uploading the first boss encounter video!
That boss seems to be a massive tank of hitpoints. Very static, very boring.
You should give him lots of attack cycles. With a dragon, you should have him occasionally fly around the arena, shooting fireballs at the ground, for instance.
Yeah it's funny you mention that cuz I've been preparing a period flight form that he'll go into. Just working on cenvertinv the model and animations, and how it'll blend in and what attacks it'll have.
Right now my main priority is finishing the second boss fight, and adding a couple more heroes before I go back to fithe drake, and add the unlockable hero.
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Hello all, hope it's not too tacky to start a review about my won map, but just tryna help get it out there, as im sure many people will enjoy it as much as me and my beta testers have.
The map name is MangledMind's Impossible Bosses, and is currently in ALPHA stage.
It has 7 Heroes, each with 4 unique, and pretty well synergized abilities.
There is currently 1 fully completed boss, with both a normal and impossible mode (the only thing that changes in modes is the mechanics of the fight, all states are the same - to keep it skill based)
The PvP arena can be played with any number of players from 2-12, as long as each team has the same number of players. and provides endless gameplay as team combinations can be endless.
I intend to have upward of 30 Heroes, and at least a dozen bosses, and several different arena "pits" and my next one will be something similar to Alterac Valley in WoW.
The map uses all custom models from WoW, and NONE OF THESE BELONG TO ME. im just using them to enhance the feel of the map, and they have much more animations to choose from than marines with guns... which is not what i was looking for.
anyways i hope you give the map a try, here's a PVP Promo video for the map, soon i'll be adding the Boss fight Promo video. This was 1 game with 4 people, and lasted 3 hours and was a blast. Tygerwoods is a beta tester of mine, and TacticalCow and Pointform were to pubbies we got to join us to help test the game and make the videos.
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Ah ok cool, thanks very much =)
the only thing i noticed that would be a later polishing thing is the spazmatic walking around of the corrupted treant that made me laugh =) other than that this looks promising with the correct balancing well done and congratulations in making this map to the alpha stage and not abandoning it like so many other maps have been(cheers!) hope this map takes off looks like another good one.
@joecab: Go
haha yeah thank you for that, i realized it after i published that the normal testing speed i use in offline, is VERY different from online's default setting of Faster. i'm working on the treant's walk animation aswell as many other sound and visual effects. all will be coming shortly.
Suprisingly ive only been working on this map for only a lil over a week now. just released it on NA server's last weekend with 4 heroes, and a buggy boss fight. now pretty much everything that's been released is working flawlessly, say for some ongoing balancing tweaks.
Edit: i just finished uploading the first boss encounter video!
That boss seems to be a massive tank of hitpoints. Very static, very boring.
You should give him lots of attack cycles. With a dragon, you should have him occasionally fly around the arena, shooting fireballs at the ground, for instance.
Yeah it's funny you mention that cuz I've been preparing a period flight form that he'll go into. Just working on cenvertinv the model and animations, and how it'll blend in and what attacks it'll have.
Right now my main priority is finishing the second boss fight, and adding a couple more heroes before I go back to fithe drake, and add the unlockable hero.