Inspired by the old Sniper Paintball maps with more of the tactics of V-tec paintball, two teams of snipers face off using terrain height and a number of special abilities to their advantage.
Video
Objective: Snipe your enemy before they can snipe you. Capture the enemy's flag, or simply kill them all.
Towers: Provide vision and cloak detection when a Ghost is within range. Used to see enemies on nearby rooftops.
Dash (50 energy)- Briefly increases Raider's movement speed.
Place Psionic Inhibitor (75 energy)- Place a Psionic Inhibitor which prevents enemy units from using Cloak, Blink, or Psionic Sense. Also protects allied snipers from detection by Psionic Sense.
Combat Shielding (125 energy)- Charges up a temporary shield which prevents the Raider from being killed by a single sniper shot.
Blink Step (25 energy)- Teleports Phantom a short distance, leaving behind a brief after image. Usable up to 3 times in short succession. Cooldown per charge: 5 sec.
Cloak (100 energy)- Prevents Phantom from being killed by enemies without detection. Drains energy.
Deep Cloak (25 energy)- Prevents Phantom from being detected while cloaked. Also prevents Phantom from attacking or seeing enemy units.
Variants: Capture the Flag- Earn points through kills and capturing the enemy flag. Team Deathmatch- Fast respawns in multiple locations on the map. Earn points through killing enemy snipers.
I'm looking for feedback and any people who would like to join me in playing the map on Bnet.
I like the map too.. one thing I would say is with different classes comes a balancing issue, as of now i wouldn't say all the snipers are balanced. I would play around with the units and try to get them as close as you can.
I would also put a " All regular sniper option too... If there isn't one already I was not sure "
I like the map too.. one thing I would say is with different classes comes a balancing issue, as of now i wouldn't say all the snipers are balanced. I would play around with the units and try to get them as close as you can.
I would also put a " All regular sniper option too... If there isn't one already I was not sure "
Right now, I think that the snipers are all pretty well balanced, however I know that perfection takes lots of time and effort and I always welcome balance feedback.
Right now, the game host can select which snipers are enabled. An all-Ghost game is probably the closest thing I have to a "All regular sniper" option. Having an actual "snipe-only" mode probably wouldn't be well balanced for the terrain.
Just posting to show that this map is still active and looking for feedback. If there are any benevolent groups of map-makers out there who would like to try my map out and provide some feedback, it would be greatly appreciated.
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Inspired by the old Sniper Paintball maps with more of the tactics of V-tec paintball, two teams of snipers face off using terrain height and a number of special abilities to their advantage.
Video
Objective: Snipe your enemy before they can snipe you. Capture the enemy's flag, or simply kill them all.
Towers: Provide vision and cloak detection when a Ghost is within range. Used to see enemies on nearby rooftops.
Sniper Abilities:
Variants:
Capture the Flag- Earn points through kills and capturing the enemy flag.
Team Deathmatch- Fast respawns in multiple locations on the map. Earn points through killing enemy snipers.
I'm looking for feedback and any people who would like to join me in playing the map on Bnet.
@Khalanil1: Go
Gameplay video added.
Video (only shows Ghost gameplay)
Loads of fun. I've played a few rounds, getting better and better!
It looks like Rooftop Snipers is currently at the top of the Popularity list on the PTR, so if you want to try it out, check there.
Really good job, I used to be a huge Snipers fan during the SC1 days, :).
I like the map too.. one thing I would say is with different classes comes a balancing issue, as of now i wouldn't say all the snipers are balanced. I would play around with the units and try to get them as close as you can.
I would also put a " All regular sniper option too... If there isn't one already I was not sure "
Right now, I think that the snipers are all pretty well balanced, however I know that perfection takes lots of time and effort and I always welcome balance feedback.
Right now, the game host can select which snipers are enabled. An all-Ghost game is probably the closest thing I have to a "All regular sniper" option. Having an actual "snipe-only" mode probably wouldn't be well balanced for the terrain.
Just posting to show that this map is still active and looking for feedback. If there are any benevolent groups of map-makers out there who would like to try my map out and provide some feedback, it would be greatly appreciated.