Hey guys, I made a map, with the help of the outstandingly wonderful community here. It's my first map since the Starcraft 1 Editor so It took some getting use to. It's a very basic map. There's no insane changes and It's not an entirely new game. This is Starcraft 2 melee.
If you enjoy that I think you'll like my map. When Blizzard first talked about Maps with hazards on them such as lava that raised and lowered on a timer being included in the ladder play(way back in alpha) I thought it was an awesome idea. While for obvious reasons it can't be truly included in the ladder I thought of a way to make it a little less RNG and more dependent on the players choices. Give the players control and it becomes less of a gimmick and more of a map attribute/strategic choice, like destructible rocks.
Anyways I made this map, Lava Corridors. It's a small 1v1 Melee map, but there are 3 attack routes covered in lava. Controlling a Xel'Naga tower lowers the lava, allowing larger armies to pass through the center with ease, as well as opening back door attack routes, and access to gold expansions through the other two paths.
It's my only map on sc2Mapster, and it's published on the US servers as "Lava Corridors" if you want to check it out. Tell me what you think, I would love to hear some feedback.
p.s. There are pathing blockers that spawn in the middle of the central lava pit in order to make it easier to rally units past the lava if it is not down. When down the pathing blockers are hidden and allow units to move through there easily.
You ought to add a screenie to the project page. Aside from that, my main comment would be that the terrain is kind of terrible. You executed the concept well, but it doesn't look very pretty. For a melee map, prettiness is actually quite important. Play with textures, add doodads, all of that - check the tutorials section if you want to get more into terraining.
I attempted to pretty the map up. I'm not sure what exactly I should do to make it nicer, I played with the textures and added a few doodads.
I also updated it because I heard a lot of complaining that there weren't enough opportunities for flanking, etc. Added some ramps into the central expansions for that type of game play.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Hey guys, I made a map, with the help of the outstandingly wonderful community here. It's my first map since the Starcraft 1 Editor so It took some getting use to. It's a very basic map. There's no insane changes and It's not an entirely new game. This is Starcraft 2 melee.
If you enjoy that I think you'll like my map. When Blizzard first talked about Maps with hazards on them such as lava that raised and lowered on a timer being included in the ladder play(way back in alpha) I thought it was an awesome idea. While for obvious reasons it can't be truly included in the ladder I thought of a way to make it a little less RNG and more dependent on the players choices. Give the players control and it becomes less of a gimmick and more of a map attribute/strategic choice, like destructible rocks.
Anyways I made this map, Lava Corridors. It's a small 1v1 Melee map, but there are 3 attack routes covered in lava. Controlling a Xel'Naga tower lowers the lava, allowing larger armies to pass through the center with ease, as well as opening back door attack routes, and access to gold expansions through the other two paths.
It's my only map on sc2Mapster, and it's published on the US servers as "Lava Corridors" if you want to check it out. Tell me what you think, I would love to hear some feedback.
p.s. There are pathing blockers that spawn in the middle of the central lava pit in order to make it easier to rally units past the lava if it is not down. When down the pathing blockers are hidden and allow units to move through there easily.
Also, a link to the map on sc2mapster: http://www.sc2mapster.com/maps/lava-corridors/
And an earlier version I uploaded to Youtube:
Interesting concept.
You ought to add a screenie to the project page. Aside from that, my main comment would be that the terrain is kind of terrible. You executed the concept well, but it doesn't look very pretty. For a melee map, prettiness is actually quite important. Play with textures, add doodads, all of that - check the tutorials section if you want to get more into terraining.
@Mozared: Go
I attempted to pretty the map up. I'm not sure what exactly I should do to make it nicer, I played with the textures and added a few doodads.
I also updated it because I heard a lot of complaining that there weren't enough opportunities for flanking, etc. Added some ramps into the central expansions for that type of game play.