I've based this map off of the original Zone Control Ultra from the original Starcraft. I didn't add anything that would dramatically chang the gameplay from the original. I feel the simple design on the original was a great credit to its success. I'm happy with the way I implemented the massing tool (See top left on the screenshot) among other things listed below. Please let me know what you think, or if you haven't played it yet, go on and give it a try! Enjoy!
The map is divided into 60, 32 or 12 different zones, depending on the option you choose. The person in control of a zone always has a bunker in the middle of it. To gain control of a zone, you will need to bring a Bunker Dispenser into it. If the zone is controlled by someone else, you will need to kill the bunker in the enemy zone and have more marines in the zone.
Killing enemy marines grants you minerals.
You can upgrade your weapons at the Engineering Bay to level 100; armor to 100, and you can upgrade Stimpacks and Marine Range at the Engineering Bay.
If all your bunkers are all destroyed, you will get 250 minerals to get another. For every bunker that you destroy, you will get extra minerals.
Whoever owns a bunker in a zone owns that zone.
Marines are created at zones you control.
To gain control of a zone bring a Bunker Dispenser to the middle of it when it's empty.
Upgrade your army and control zones to defeat your enemies. Eliminate opponents by killing ALL of their units.
Unique massing tool.
Choose from 3 different map sizes, 60, 32, or 12 squares!
Unlock achievement units by increasing your win/loss record!
Want to practice? Don't have enough for a full game? Play against our new AI by creating a game with computer players! AI players come in Easy, Medium and Hard difficulty
Want to practice? Don't have enough players? No problem! Today I've created an AI for the game! Just add computer player(s) to the lobby. I would describe their difficulty as Medium. Obviously they won't replace players, but they fill that gap if you want a full game of players.
do you want a beta tester or is it already out of beta? or perhaps its a public beta?
I bumped it out of Beta a couple versions ago, since version 1.04. I think the actual game play aspects are good to go, I haven't run into game errors for a while (Although I can't say that I've got to play TOO many games on B.net). The only things I've done recently are more of polish on this map, like the rewards for W/L ratios (v1.05) or the AI I just added in 1.06. I guess if testing was needed it'd be with the AI. I've played some games with it, solo, with a partner and having both humans play with a comp partner and it *seems* bug free, of course it could be more of an in-depth AI, maybe in the future, but right now its not too shabby for medium difficulty I'd say. I thought it was fun to start a game with 7 comps and watch them all kill each other lol.
With all that said, I'm always up for people wanting to test this map and giving me any feedback they'd like! It is currently live on B.net on about page 7-9 depending on the day. Give it a try!
Updates have been made! Thanks to those of you who found me in game and gave me your feedback! Its much appreciated!
Mostly upgrades to the AI system, it's still not perfect, but it'll give you a run for your money! You can now choose between Easy, Medium, or Hard difficulties. Also some balance and bug fixes.
hey, just being a pesk, hope it will help :D
I played this in sc1 alot and i enjoyed al ot .. i have not got around to looking at your map sounds like fun though. BUT
i remember it being called " Z-own Control Ultra" thats all . Oh and if you want to test my map in the near fiture Jentzsch you can pm me .. And ill tell you what im making :D:D
If anyone gets a chance to, please try this map out (if you haven't already), I'd very much appreciate your input! I haven't gotten much feedback recently and I want to make sure that I'm on the right track. Thanks! :)
Added a new Score Screen to the end of the game that displays some Zone Control specific stats on all players.
Added a new rating system (Hover mouse over name on leader board to see W/L record and current rating or wait until the end of the game to see the score screen)
Zone Control Ultra
I've based this map off of the original Zone Control Ultra from the original Starcraft. I didn't add anything that would dramatically chang the gameplay from the original. I feel the simple design on the original was a great credit to its success. I'm happy with the way I implemented the massing tool (See top left on the screenshot) among other things listed below. Please let me know what you think, or if you haven't played it yet, go on and give it a try! Enjoy!
The map is divided into 60, 32 or 12 different zones, depending on the option you choose. The person in control of a zone always has a bunker in the middle of it. To gain control of a zone, you will need to bring a Bunker Dispenser into it. If the zone is controlled by someone else, you will need to kill the bunker in the enemy zone and have more marines in the zone.
Killing enemy marines grants you minerals.
You can upgrade your weapons at the Engineering Bay to level 100; armor to 100, and you can upgrade Stimpacks and Marine Range at the Engineering Bay.
If all your bunkers are all destroyed, you will get 250 minerals to get another. For every bunker that you destroy, you will get extra minerals.
Whoever owns a bunker in a zone owns that zone.
Marines are created at zones you control.
To gain control of a zone bring a Bunker Dispenser to the middle of it when it's empty.
Upgrade your army and control zones to defeat your enemies. Eliminate opponents by killing ALL of their units.
Unique massing tool.
Choose from 3 different map sizes, 60, 32, or 12 squares!
Unlock achievement units by increasing your win/loss record!
Want to practice? Don't have enough for a full game? Play against our new AI by creating a game with computer players! AI players come in Easy, Medium and Hard difficulty
Visit http:www.sc2mapster.com/maps/zone-control-ultra/ for official updates and changelogs.
Want to practice? Don't have enough players? No problem! Today I've created an AI for the game! Just add computer player(s) to the lobby. I would describe their difficulty as Medium. Obviously they won't replace players, but they fill that gap if you want a full game of players.
do you want a beta tester or is it already out of beta? or perhaps its a public beta?
I bumped it out of Beta a couple versions ago, since version 1.04. I think the actual game play aspects are good to go, I haven't run into game errors for a while (Although I can't say that I've got to play TOO many games on B.net). The only things I've done recently are more of polish on this map, like the rewards for W/L ratios (v1.05) or the AI I just added in 1.06. I guess if testing was needed it'd be with the AI. I've played some games with it, solo, with a partner and having both humans play with a comp partner and it *seems* bug free, of course it could be more of an in-depth AI, maybe in the future, but right now its not too shabby for medium difficulty I'd say. I thought it was fun to start a game with 7 comps and watch them all kill each other lol.
With all that said, I'm always up for people wanting to test this map and giving me any feedback they'd like! It is currently live on B.net on about page 7-9 depending on the day. Give it a try!
Updates have been made! Thanks to those of you who found me in game and gave me your feedback! Its much appreciated!
Mostly upgrades to the AI system, it's still not perfect, but it'll give you a run for your money! You can now choose between Easy, Medium, or Hard difficulties. Also some balance and bug fixes.
hey, just being a pesk, hope it will help :D I played this in sc1 alot and i enjoyed al ot .. i have not got around to looking at your map sounds like fun though. BUT i remember it being called " Z-own Control Ultra" thats all . Oh and if you want to test my map in the near fiture Jentzsch you can pm me .. And ill tell you what im making :D :D
I just added a new trailer for this map, check it out!
If anyone gets a chance to, please try this map out (if you haven't already), I'd very much appreciate your input! I haven't gotten much feedback recently and I want to make sure that I'm on the right track. Thanks! :)
@Jentzsch: Go
This has had quite a few changes so far, the most recent is below. For complete changelogs, visit http:www.sc2mapster.com/maps/zone-control-ultra/ Thanks!
Version 1.20
No game play changes.
Added a new Score Screen to the end of the game that displays some Zone Control specific stats on all players.
Added a new rating system (Hover mouse over name on leader board to see W/L record and current rating or wait until the end of the game to see the score screen)