Zone Control Ultra

Zone Control Ultra

I've based this map off of the original Zone Control Ultra from the original Starcraft. I didn't add anything that would dramatically chang the gameplay from the original. I feel the simple design on the original was a great credit to its success. I'm happy with the way I implemented the massing tool (See top left on the screenshot) among other things listed below. Please let me know what you think, or if you haven't played it yet, go on and give it a try! Enjoy!

http://www.sc2mapster.com/media/images/32/791/Gameplay.jpg

The map is divided into 60, 32 or 12 different zones, depending on the option you choose. The person in control of a zone always has a bunker in the middle of it. To gain control of a zone, you will need to bring a Bunker Dispenser into it. If the zone is controlled by someone else, you will need to kill the bunker in the enemy zone and have more marines in the zone.

Killing enemy marines grants you minerals.

You can upgrade your weapons at the Engineering Bay to level 100; armor to 100, and you can upgrade Stimpacks and Marine Range at the Engineering Bay.

If all your bunkers are all destroyed, you will get 250 minerals to get another. For every bunker that you destroy, you will get extra minerals.

Whoever owns a bunker in a zone owns that zone.

Marines are created at zones you control.

To gain control of a zone bring a Bunker Dispenser to the middle of it when it's empty.

Upgrade your army and control zones to defeat your enemies. Eliminate opponents by killing ALL of their units.

http://www.sc2mapster.com/media/images/32/792/Features.jpg

Unique massing tool.

Choose from 3 different map sizes, 60, 32, or 12 squares!

Unlock achievement units by increasing your win/loss record!

Want to practice? Don't have enough for a full game? Play against our new AI by creating a game with computer players! AI players come in Easy, Medium and Hard difficulty

http://www.sc2mapster.com/media/images/32/794/Created-by.jpg


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