Hey all im making a map and ive gotten quite far in the planing and i was wondering if any of you would care to take a look at it and tell me what you think of the idea ? its a NOTD survival map, please just read abit of what i wrote on the map page and give me ur opinion, and weather or not ud play it.
I know I'm going to sound like an ass here, but you're not going to get any serious attention with a description like this.
"I will hopefully have 3 difficulty settings, if you cant guess wat they are you are a noob. So anyway these players will be droped in the city, all Allys but without shared vision. So you will have to find each other somehow (i am trying to disable the Mini map Ping) and to stop people camping Ive made bosses that will hopefully stop them from camping."
My opinion is, make it a bit more professional and worded more clearly so it actually seems like you have a lot of the game planned out.
I don't like dumping on people's visions, but I do not have the impression that you will be able to complete this game with the level of complexity that you have laid out here.
But enough negativity! We're here to learn and here are some serious suggestions about your idea.
Work out a very clear focus on what your gameplay will be about. What are your objectives? Is the game really about finding each other, or is it about killing bosses? The simpler option would be to focus the game on finding each other and getting everybody out alive, and make boss fights secondary.
I've seen all these classes before and there's really nothing new in the hero design. You could try something different, like randomize each player to a different role and don't let them choose. Each class could have some combat skills, and some meta-game skills to help find the other players. For example, a scout would be able to see where supply drops are on the map and give them the ability to reveal the location of one supply drop to one other player at a time. A technician could activate a comm satellite. A marine could launch flares. A medic could have a heartbeat sensor to locate an injured ally.
Each player needs to have a clear objective at all times. If they're just trying to randomly find someone else, they must be able to do something to help speed this up. Or give them an encounter or side mission.
Make simple boss fights spawn to attack players who are grouped up. Once 3 people get together, maybe a scripted event could happen to them.
Handle death and respawning in a clever way that does not diminish the player's enjoyment.
Hey all im making a map and ive gotten quite far in the planing and i was wondering if any of you would care to take a look at it and tell me what you think of the idea ? its a NOTD survival map, please just read abit of what i wrote on the map page and give me ur opinion, and weather or not ud play it.
Thanks Air1
Night of the Dead City Survival
@Air1: Go
I know I'm going to sound like an ass here, but you're not going to get any serious attention with a description like this.
"I will hopefully have 3 difficulty settings, if you cant guess wat they are you are a noob. So anyway these players will be droped in the city, all Allys but without shared vision. So you will have to find each other somehow (i am trying to disable the Mini map Ping) and to stop people camping Ive made bosses that will hopefully stop them from camping."
My opinion is, make it a bit more professional and worded more clearly so it actually seems like you have a lot of the game planned out.
I don't like dumping on people's visions, but I do not have the impression that you will be able to complete this game with the level of complexity that you have laid out here.
But enough negativity! We're here to learn and here are some serious suggestions about your idea.
Have edited map page please give opion on new Text, and thanks for advice Skrow