1-4 Players (Spawns stop if a player leaves).
Average Game Time: Varies but usually about 45 minutes.
Current Status: Online
Docking Bay 13 is played by picking a handful of units initially and kill the on coming flying air units. Enemies will spawn wave after wave, becoming stronger and stronger each wave. Periodically a random even will occur. Anything from a nuke to spawning enemy ground forces. All of the players units are very squishy and can be killed in 1-2 hits by enemy ground forces. In a team based map, one could decide to build units for taking out ground forces and completely ignore air enemies. Or, one could go a pure damage dealing route and build only the highest damage output units. Or, play it safe and go for a healthy mix of defenders and attackers and attempt to 'hold your own'. The idea is to keep your units mobile and at the same time establishing footholds to increase you steam of income by killing more units faster.
So I finally got around to getting one of my maps in a presentable form and have it published on Battle.net. I am needing some feedback on how enjoyable it is, someone to point out the bugs they find and basically any thoughts, ideas and suggestions anyone might have. I actually wasn't sure if I should put this is the suggestion forum, recruitment, or this one.
Right now I have a general idea on how I want to beautify it but I lack the time to do so at a pace I would like. I would like to get a few custom images in the game and just make it more presentable overall. So I am looking for a graphic artist who has some free time to do a few small pics for me (mainly a loading screen and some in game notification images for a few dialogs i've made). Also, on a side note, I am looking for someone who can add to the scenery in the map. I have a good idea on what I want going on but would like someone to be able to speed up the process. Right now my focus is almost entirely on balance. While I can do all of the above on my own, I would prefer to have a few kind souls helping out to speed up the whole thing. Anyone interested just PM me here or on battle.net
I can provide a reference image for the images I would like made and if you use photoshop I can go into more detail about what I want. Should only need about 4-6 small images. The loading screen is the only thing that is up in the air. I can provide a rough sketch of what I would like but its ok if you take it and run with it. If your seeking payment, I could probably work something out via paypal, around $20 for the small images and another $20 for the loading screen (of course it depends on quality). However, I am not looking for professional work so I would rather not deal with paying.
As the week goes on Ill be adding to this thread, posting screenshots and maybe a video at a later time.
You can check out the full project details here. And you can find the game on battle.net by searching for Docking Bay 13 ("other" category).
The Team - TnTProductions
TnTProductions latest Project - Docking Bay 13
TnTProductions Epic RPG in the making - Psionics: Chaos Rising
Check out our website on wixx! http://bulletbutter.wix.com/tntproductions
To post a comment, please login or register a new account.
1-4 Players (Spawns stop if a player leaves).
Average Game Time: Varies but usually about 45 minutes.
Current Status: Online
Docking Bay 13 is played by picking a handful of units initially and kill the on coming flying air units. Enemies will spawn wave after wave, becoming stronger and stronger each wave. Periodically a random even will occur. Anything from a nuke to spawning enemy ground forces. All of the players units are very squishy and can be killed in 1-2 hits by enemy ground forces. In a team based map, one could decide to build units for taking out ground forces and completely ignore air enemies. Or, one could go a pure damage dealing route and build only the highest damage output units. Or, play it safe and go for a healthy mix of defenders and attackers and attempt to 'hold your own'. The idea is to keep your units mobile and at the same time establishing footholds to increase you steam of income by killing more units faster.
So I finally got around to getting one of my maps in a presentable form and have it published on Battle.net. I am needing some feedback on how enjoyable it is, someone to point out the bugs they find and basically any thoughts, ideas and suggestions anyone might have. I actually wasn't sure if I should put this is the suggestion forum, recruitment, or this one.
Right now I have a general idea on how I want to beautify it but I lack the time to do so at a pace I would like. I would like to get a few custom images in the game and just make it more presentable overall. So I am looking for a graphic artist who has some free time to do a few small pics for me (mainly a loading screen and some in game notification images for a few dialogs i've made). Also, on a side note, I am looking for someone who can add to the scenery in the map. I have a good idea on what I want going on but would like someone to be able to speed up the process. Right now my focus is almost entirely on balance. While I can do all of the above on my own, I would prefer to have a few kind souls helping out to speed up the whole thing. Anyone interested just PM me here or on battle.net
I can provide a reference image for the images I would like made and if you use photoshop I can go into more detail about what I want. Should only need about 4-6 small images. The loading screen is the only thing that is up in the air. I can provide a rough sketch of what I would like but its ok if you take it and run with it. If your seeking payment, I could probably work something out via paypal, around $20 for the small images and another $20 for the loading screen (of course it depends on quality). However, I am not looking for professional work so I would rather not deal with paying.
As the week goes on Ill be adding to this thread, posting screenshots and maybe a video at a later time.
You can check out the full project details here. And you can find the game on battle.net by searching for Docking Bay 13 ("other" category).