New custom map i've been working on. Video explains all of it :)
Basically its its own RTS. You can play the map 1v1. The goal of the game is to destroy the enemy fortress. You capture resource nodes in the 3 lanes of the map which give you control of refineries that give you income.
Training units is also unique, you create squads of units at your Training Grounds, then they'll start "Training". Once a timer runs out, they march to your base and then come under your control.
All of the units are remade. They try to take the same role as the would, but some are switched around.
Tactic | New Custom RTS [video]
New custom map i've been working on. Video explains all of it :)
Basically its its own RTS. You can play the map 1v1. The goal of the game is to destroy the enemy fortress. You capture resource nodes in the 3 lanes of the map which give you control of refineries that give you income.
Training units is also unique, you create squads of units at your Training Grounds, then they'll start "Training". Once a timer runs out, they march to your base and then come under your control.
All of the units are remade. They try to take the same role as the would, but some are switched around.
Comments appreciated ^_^
You should have made this post in the project workplace.
you can link youtube vid like this:
<<youtuba eCXJrBq1wCg>>
(with using youtube instead of "youtuba")And you should change some of the units Movement - Radius
Pretty nice work, ;).
Yeah... We need to redefine the forums a bit, many people are placing threads here instead.
@DrPainZ: Go
looks like you need to lower the units... collision sizes to match the lowered actor scaling....
looks like it needs more capturable points...... top mid bot is kinda boring...IMHO
looks interesting otherwise
Decrease unit radius a lot so that they can stand side by side instead of 3 feet apart. The map size is also too small imho. looks good otherwise
Thanks for frontpaging this, I've got alot of improvements coming up shortly. Hopefully i'll have a video up soon.
• Redesigned map
- More resource nodes
- More flanking routes
- Bigger field
- Smaller Bases, larger field
• New units
- Attack Dogs
- Engineers
- Flame Bikes
- Stealth Bombers
- Satalites
• Massive Experimental Endgame Units
- Experimental Assault Mech (Odin)
- Experimental Cattlebruiser (Merc BC)
• Units Closer Together
• Fortress Scan
• Lots and Lots of balance changes
@DrPainZ: Go
sounds like something ill have to try....
sorry im blind... is this EU or NA
I wouldnt go too over board on units...... polish what you currently got
And if you dont mind me saying...... you should switch up from the standard capture process