Thanks for the video, haven't seen it before. I wouldn't judge a game by a 15 minute gameplay of the first level.
The previous Hitman games had levels like that too (cops surround building, get out fast). I'm ok with it as long as there are infiltration focused levels like the bath hotel or opera.
The disappointing thing is that they've changed the voice actor... Why do game developers keep doing this shit? :S
The first level in Hitman 4 was linear as well. It helps getting people familiar with gameplay - on the downside people rarely accept these levels as real ones, and discard them as tutorials.
Thanks for sharing the video, I almost forgot we're a month away from the official release...
But as Tolkfan and Outsider said, there were other levels like this in the previous Hitman games... I remember Hitman 2 (or was it Hitman 3? can't remember accurately) starting with a raid of SWAT in a sort of asylum and you had to escape. The voice is different in Absolution (again), but it's not what kills the game in my opinion. I personally find the UI to be a shame. Flashing arrows everywhere to point out where the guards are, a map where you basically see everything around you, even a special mode where you see them from the other side of a wall and where they are heading... well, it basically kills the infiltration thrill. You just have to use this feature over and over again and you won't take any kind of risk. Hopefully, it can be disabled for hardcore players... I would have loved if they removed entirely the UI actually, even the ammo count. It would have been really cool to only have access to the map BEFORE the mission, so that you need to remember your route. It would add to the thrill when your plan goes extremely bad and you have to improvise another route. And it would have been even better if you had to check in the magazines how many bullets you have left.
I'm glad the disguises and weapons are rare though, it forces you to be more stealthy. Let's be honest, we all did it: we just rush into the buildings, kill everyone, and the mission is done literally in a minute. That's not very interesting unless you're 16 years old, if you ask me. I agree with you though, I hope the other levels are not as linear as this one seems to be. But as far as I know, none of the Hitman games were entirely linear. You always had 2 or 3 ways to reach your goals, and I assume they will make sure to keep it that way in Absolution as well...
Anyway, even though this level looks linear, it is pretty cool anyway. I'm not sure I'm going to buy the game just by looking at this video, but at least I'm very curious about its release. I'll probably wait and watch for players to upload let's plays before buying it, but my interest for the game remains intact. :)
This was one of the games I was really looking forward to...until I saw that video.
I cant believe it looks like a splinter cell game...why...why :(
I wonder if its just linear stupid sneaking now....oh well. Maybe D3 will rock my world :E
Thanks for the video, haven't seen it before. I wouldn't judge a game by a 15 minute gameplay of the first level.
The previous Hitman games had levels like that too (cops surround building, get out fast). I'm ok with it as long as there are infiltration focused levels like the bath hotel or opera.
The disappointing thing is that they've changed the voice actor... Why do game developers keep doing this shit? :S
Because the original ones quit.
The first level in Hitman 4 was linear as well. It helps getting people familiar with gameplay - on the downside people rarely accept these levels as real ones, and discard them as tutorials.
Thanks for sharing the video, I almost forgot we're a month away from the official release...
But as Tolkfan and Outsider said, there were other levels like this in the previous Hitman games... I remember Hitman 2 (or was it Hitman 3? can't remember accurately) starting with a raid of SWAT in a sort of asylum and you had to escape. The voice is different in Absolution (again), but it's not what kills the game in my opinion. I personally find the UI to be a shame. Flashing arrows everywhere to point out where the guards are, a map where you basically see everything around you, even a special mode where you see them from the other side of a wall and where they are heading... well, it basically kills the infiltration thrill. You just have to use this feature over and over again and you won't take any kind of risk. Hopefully, it can be disabled for hardcore players... I would have loved if they removed entirely the UI actually, even the ammo count. It would have been really cool to only have access to the map BEFORE the mission, so that you need to remember your route. It would add to the thrill when your plan goes extremely bad and you have to improvise another route. And it would have been even better if you had to check in the magazines how many bullets you have left.
I'm glad the disguises and weapons are rare though, it forces you to be more stealthy. Let's be honest, we all did it: we just rush into the buildings, kill everyone, and the mission is done literally in a minute. That's not very interesting unless you're 16 years old, if you ask me. I agree with you though, I hope the other levels are not as linear as this one seems to be. But as far as I know, none of the Hitman games were entirely linear. You always had 2 or 3 ways to reach your goals, and I assume they will make sure to keep it that way in Absolution as well...
Anyway, even though this level looks linear, it is pretty cool anyway. I'm not sure I'm going to buy the game just by looking at this video, but at least I'm very curious about its release. I'll probably wait and watch for players to upload let's plays before buying it, but my interest for the game remains intact. :)