This thread was automatically marked as Locked.
Problem has been solved. If you have the same issue do the following with your condition. Triggering Unit is a (Whatever Unit Type it is) = True
This thread was automatically marked as Locked.
Problem has been solved. If you have the same issue do the following with your condition. Triggering Unit is a (Whatever Unit Type it is) = True
So I'm making this RPG/Adventure map and I'm using some teleport triggers for "entering" buildings. But whenever my hero teleports the items he's hold goes with him but are dropped onto the ground where he teleports to.
Here's what i've put
Event: Any unit enters Region named "Entrance"
Condition: ((Unit type of (Triggering Unit)) is a Hero) == ((UNit type of (Triggering unit)) is hero)
Actions: Unit - Move (Triggering Unit Instantly to "ENTRANCE POINT" (No Blend)
Any thoughts on this? Thanks in advance
Well your condition looks odd to me, it's just stating that something is itself... I think it should be unit type blah blah blah... == True. Or you could probably even do a unit attribute test, depending on how things are set up.
@MaskedImposter: Go
Oh, ok! I'm quite new to making these custom modding maps! I'll give it a try.
EDIT: Hey it works! Cheers! Thank you for your help! I will now close this thread :D
EDIT2: Weird, it won't let me close the thread. :l