Thanks for the replies.
Thanks for the information DuckyTheDuck.
You can acquire control of other players units by setting alliance status. I preplaced units for P2 & P3 and run trigger with "Set Alliance(One-Way)" action. It looked like this:
That worked okay for what I was trying to achieve.
It's not exactly how I wanted it, but it's the best starting point. I hope that someone will be able to incorporate full shared teams with this.
The biggest problem right now is that even though resources are "shared", this is essentially the same as when an ally leaves a game when playing team games. You get their income to your money, and you can build using their units, but you don't see information like their unit count or when they are about to max out on the food. This can certainly be worked around with triggers though.
I figure this should be possible using the Galaxy Editor. Does anyone have any idea on how to do this?
I want to create a map where there are 2 or more teams, and all players on the same team can control all units from that team.
Apparantly this is called Team Melee, but I cannot find any information on how to activate or replicate this game mode, any suggestions at all?
@MNeMoNiCuZ: Go
Doesn't exist yet, I haven't seen any shared unit control trigger functions either :(
Team Melee was my Fav from SC1, sucks they don't have support for it.
have you looked into alliance settings? also, check this, it may help you a little: http://forums.sc2mapster.com/general/general-chat/13901-basic-question-about-controlling-opposing-forces/#p4
Isnt there Make player X treat player Y as an Ally with shared control and shared resources, or something like that?
Thanks for the replies. Thanks for the information DuckyTheDuck.
You can acquire control of other players units by setting alliance status. I preplaced units for P2 & P3 and run trigger with "Set Alliance(One-Way)" action. It looked like this:
That worked okay for what I was trying to achieve. It's not exactly how I wanted it, but it's the best starting point. I hope that someone will be able to incorporate full shared teams with this. The biggest problem right now is that even though resources are "shared", this is essentially the same as when an ally leaves a game when playing team games. You get their income to your money, and you can build using their units, but you don't see information like their unit count or when they are about to max out on the food. This can certainly be worked around with triggers though.
I'll post my results here :)
yea, just make a dialog underneath your supply count with the supply icon, current supply and their supply cap :p
EDIT: Why the hell did i put the ":p" smiley at the end? I requirez moar sleep...