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    posted a message on Where to post my map for testing?

    So I couldn't find a proper place on the forums to show off my map and invite people to test it. I know there's a Map Review forum section, but that's for people that have played maps to write a review and put it there, right? Or do I post my map there and hope that someone reviews it?

    Posted in: General Chat
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    posted a message on Multiplying Variables

    Thank you, for some stupid reason I missed the action "Modify Variable", I only noticed the Set Variable :)

    Posted in: Triggers
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    posted a message on Multiplying Variables

    How do I modify a value that is stored in a variable? I have an action that checks for the amount of buildings of a certain type you control, and gives you resources based on that amount (capture points), but this will return a value of 1 for each item, when I want to give the player 50 minerals for example.

    How do I modify these values? I can't find any information on how to use the Custom Script value (where I would guess that I can write something like variableName*50; to multiply the variable by 50. Any information about this value?

    Posted in: Triggers
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    posted a message on Building Zerg units without larva

    Does anyone have a good solution to creating zerg units through a more "normal" interface that can be queued and canceled like the other races? I'm trying to create a universal unit creator that can create all units through the same building.

    It works well so far, but the problem is with zerg, as when I create a zerg unit, it will "kill" the current unit (not actually kill it, but make the object unselectable/untargetable), and then start morphing a larva in the center.

    So my "creator" nexus will stop existing and create a larva that never hatches in the middle of it.

    Any solutions to this?

    Posted in: Data
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    posted a message on Multiple players controlling the same team

    Thanks for the replies. Thanks for the information DuckyTheDuck.

    You can acquire control of other players units by setting alliance status. I preplaced units for P2 & P3 and run trigger with "Set Alliance(One-Way)" action. It looked like this:

    Make player 2 treat player 1 as Ally With Shared Vision And Control;
    Make player 3 treat player 1 as Ally With Shared Vision And Control.
    

    That worked okay for what I was trying to achieve. It's not exactly how I wanted it, but it's the best starting point. I hope that someone will be able to incorporate full shared teams with this. The biggest problem right now is that even though resources are "shared", this is essentially the same as when an ally leaves a game when playing team games. You get their income to your money, and you can build using their units, but you don't see information like their unit count or when they are about to max out on the food. This can certainly be worked around with triggers though.

    I'll post my results here :)

    Posted in: Miscellaneous Development
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    posted a message on Multiple players controlling the same team

    Apparantly this is called Team Melee, but I cannot find any information on how to activate or replicate this game mode, any suggestions at all?

    Posted in: Miscellaneous Development
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    posted a message on Multiple players controlling the same team

    I figure this should be possible using the Galaxy Editor. Does anyone have any idea on how to do this?

    I want to create a map where there are 2 or more teams, and all players on the same team can control all units from that team.

    Posted in: Miscellaneous Development
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