To find the map, or search by name (be sure to allow maps that have no rating to be filtered)
Custom games -> Trainer -> Other
Thanks to the original Author of the Multitask Trainer map (here), he left it open source and I wanted to make some long awaited changes to the map. Along the way, I rewrote almost every line of code, revamped the map, changed how the map works, etc, etc. Now with credits and copyright out of the way..
Testers and feedback would be highly helpful because there are several configurations that need to be tested and bugs need to be flushed out. Each run of a single configuration; Race, Difficulty; requires at least 10-20 minutes of play. The game evolves much like a normal 1v1 melee game and that should give you a rough estimate of how long it takes to get the ball rolling.
This is a single player multitasking training map for those who want to improve their APM. In the map there are several challenges that are tracked throughout the course of the game. When the player fails to comply to that challenge there is a red warning (if you allowed warnings in the initial dialogs). That should indicate to the player that they are losing points / time from their score for that challenge. The score is a 'Leaderboard' on the top right of the screen so you can see what your current score is.
To complete the map, you must defeat the turtling Terran just like in the original Multiplayer Trainer map. When the Terran is defeated, all challenges will stop tracking so the user can open up their score board and see how they did.
Feedback in AI:
how difficult were the attack waves
was the unit composition of the attack waves good?
should there be an indication of when the attack wave launches or a timer to count down?
Feedback UI:
what could be improved with the notification of 'failing the challenge'? (ie. Queen energy too high!)
should selecting initial race be chosen in lobby or in game (current)?
the Leaderboard is rather a cheap way to get aligned columns and rows and easy to update, is there better way to achieve this?
Feedback Challenges:
were any of the challenges hard to understand? which?
what challenges should be or not be included? (ie, i want to add supply cap challenge, but cannot figure out an accurate way to determine when the player is legitimately blocked)
what other statistics should be reported? (ie, a graph of game time vs challenge)
Bug report:
If anything looks suspicious or may be thought to be a bug, please report it here and include the race and difficulty you choose to play with. What time you noticed the bug, etc.
Preemptive thanks to anyone who is willing to help out.
Nice, I'm from EU and cant find the map, is it available here? would love to test it, been using the old but its not using the new HOTS units. Thanks again!
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To find the map, or search by name (be sure to allow maps that have no rating to be filtered) Custom games -> Trainer -> Other
Thanks to the original Author of the Multitask Trainer map (here), he left it open source and I wanted to make some long awaited changes to the map. Along the way, I rewrote almost every line of code, revamped the map, changed how the map works, etc, etc. Now with credits and copyright out of the way..
Testers and feedback would be highly helpful because there are several configurations that need to be tested and bugs need to be flushed out. Each run of a single configuration; Race, Difficulty; requires at least 10-20 minutes of play. The game evolves much like a normal 1v1 melee game and that should give you a rough estimate of how long it takes to get the ball rolling.
This is a single player multitasking training map for those who want to improve their APM. In the map there are several challenges that are tracked throughout the course of the game. When the player fails to comply to that challenge there is a red warning (if you allowed warnings in the initial dialogs). That should indicate to the player that they are losing points / time from their score for that challenge. The score is a 'Leaderboard' on the top right of the screen so you can see what your current score is.
To complete the map, you must defeat the turtling Terran just like in the original Multiplayer Trainer map. When the Terran is defeated, all challenges will stop tracking so the user can open up their score board and see how they did.
Feedback in AI:
Feedback UI:
Feedback Challenges:
Bug report:
Preemptive thanks to anyone who is willing to help out.
Nice, I'm from EU and cant find the map, is it available here? would love to test it, been using the old but its not using the new HOTS units. Thanks again!