Multitasking Trainer v0.94
This is a map based on the Hotkey Trainer map for bw. It is a great way to practice and improve your multitasking APM and Hotkey usage.
Huge changes have been made with v0.9! check the files page for the changelog.
Concept
You need to manage your base, defend incoming attacks, keep your minerals low, rescue a neutral unit and defeat your opponent all while microing a probe that is constantly being chased by a zergling.
Features
The player has the ability to select his desired race at the beginning of the map as well as choose from five different difficulty settings or create the custom settings that are better suited to his needs. The map is now fully customizable! Also, as of v0.94 "Coach Mode" has been added. This feature displays an alert when you are not making workers as Protoss or Terran or when you have idle larve and Creep Tumors as Zerg. It is indended to further help people improve their multitasking and macro.
For some tips on beating the map and improving you should read these posts:
http://www.sc2mapster.com/maps/multitasking-trainer/?comment=27
http://www.sc2mapster.com/maps/multitasking-trainer/?comment=29
For more details about the map (and perhaps to contact me more easily since I dont log in here as much) please visit the map's "official" thread on tl.net:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=124983
This is the first map I have ever made so all comments, suggestions, bug reports etc will be greatly appreciated :)
Facts
- Date created
- 12 May 2010
- Category
- Last update
- 30 Aug 2010
- Development stage
- Beta
- License
- GNU General Public License version 3 (GPLv3)
- Recent files
- B: Multitasking Trainer v0.951 (test) on 30 Aug 2010
- B: Multitasking Trainer v0.95 (test) on 30 Aug 2010
- B: Multitasking Trainer v0.941 on 13 Jul 2010
- B: Multitasking Trainer v0.94 on 13 Jul 2010
- B: Multitasking Trainer v0.93 on 25 May 2010
- #65
mylar2 Thu, 02 Sep 2010 21:08:56How do you run this on Mac OS X?
Is there a specific folder I can put the map in?
Dragging the map to the SC2 icon just opens SC2's login screen.
MapCraft just opens SC2 to the login screen no matter what settings I choose.
I can run the map by opening it in the Editor and hitting cmd+F9 but this runs the game very slow because the editor itself takes half the resources on OS X.
- #64
Alexon88 Thu, 02 Sep 2010 10:52:04@phatency yea very big point, don't simulate the reality but give hard training possibilities! also don't give any way to "avoid" the difficulty with any abuses like ki-confusing, that u can use vs ki-extreme in a standard map.
- #63
Phatency Tue, 17 Aug 2010 08:27:26To people not able to rescue the executor: there's a circular thingy in your base, bring the executor there. To people complaining that you wouldn't look at your scout all the time: who said that is a scout? This trains you multitasking skills, it doesn't matter what it is that you need to give attention to, as long as it requires you to constantly pay attention to many places at once. Yes it is not realistic, but it's a _training_ map. I used waypoints when I was just starting sc2 (in beta) and completed this, but now I feel like I'm learning much more because I can't use them.
A possible bug: I had macro energy disabled (at 200) and accidentally made a third queen and one of them got to 200 energy -> mission failed. Yeah would've probably helped if I didn't suck so much.
Suggestions: Why is the base you start in so small? It's hard to train your creep spreading abilities when there's simply no room to spread it. Gets really cramped after building many production buildings too. I make a lot of mistakes because there are tiles which look like I could build in, but can't. (like those below the mineral line).
Also the right side of the top-right island is right next to the map camera boundary which felt kind of annoying. I added +10 tiles to the camera boundary which feels a lot better imho. The problem is that players are used to units being centered when they double-tap a control group, but the probe isn't when it's so close to the camera boundary.
Great map though, this is my most played custom map :>
- #62
Wicelo Wed, 04 Aug 2010 14:56:35Could someone tell me how to make this mod available in the map list in the solo game ? Because i can't find the map repertory and my only way to play this mod is to make it slide on the sc2 icon or via the map editor. It's pretty annoying because I can't save replays after this (when I click on score screen it tells me to log in and doesn't show me the score screen...).
- #61
IAmBeingRepressed Sun, 25 Jul 2010 16:00:35I have the same question: How the heck do you save the templar? I picked it up, dropped it all over the map and still didn't "save" it
- #60
TehLawGiver Thu, 22 Jul 2010 22:40:47How do I save the executioner? I went and got a warp prism and picked it up and brought it back to the base but still get a DEFEAT YOU DID NOT SAVE THE EXECUTIONER.
- #59
protoss42 Thu, 22 Jul 2010 02:46:10Amazing map. This is EXACTLYYY what i have been looking for, a player that complains at all would not see the true value behind this map and how much you learn from it. Even if you lose, it dosn't matter cuz your practicing the skills that are separating an average player from a good player. Very nice map, thank you for the time that it took you to make this, i will be playing this everyday until the real game opens.. Almost beat normal.
PS: To the people saying that the probe is to hard and to much and you don't watch your scout all game, It's not about watching your probe, its about NOT WATCHING your base :P you only need to be looking at your base for a few seconds anyways and you should have everything hotkey'ed.
- #58
Dredlockz Wed, 21 Jul 2010 08:52:52Yep, apparently since the second phase of the beta, the zergling no longer attacks your probe, it just follows it around and sits next to it.
- #57
Cadecus Tue, 20 Jul 2010 07:52:410.941: The Zergling will chase my probe, but never attack it. Makes it way too easy...
- #56
allenmelon Sun, 18 Jul 2010 03:26:58ugh, i think the waypoint limitation is really making it way too hard. what kind of starcraft player looks at his scout all the time throughout the entire game?? imo, i think its ridiculous. i think it would be better if you put a lower waypoint limitation like 3-5, or just remove it all,like it is in the real game.