Gave it a try single player. Have to say was very impressed and love how you managed to mixed RTS action with long term strategic play.
I realize it's beta, but harsh criticism I think is what you need to make it better. Sorry this isn't ordered very well, but just contains everything that sprung to mind.
The race choices where a bit weird? Human, Wizard, Warlock etc. I'd either make them all Racial or all Classes. Not a mix. Preferably a Faction/Race and then a Hero from a few choices. E.g. Human > Knight
The map looks a little big, I imagine if you played it with maxed out players, it would take forever to take the whole map. Speculation of course thou.
Why do you need to Spend 1000 gold first in order to allow yourself train more units. Shouldn't you atleast start with some unit training facilities already? This I really Disliked.
Heroes do not enter combat, I found that a bit weird, you're main char should definitely be a part of the game.
I bought the first Magic upgrade, my Hero gained a spell book, but it has no spells inside?
The strength of creeps scales a bit to ridiculously. The close ones are very very easy and then jump to insanely hard. I recommend only having a few insanely hard ones further out, in between players territories. So it's a race to clear them out before each other, with great risks but potentially great rewards.
If you move your units around in your unit slots, they don't work, it seems only the middle bottom slot works? I also bought a bunch of tier2 units but they never appear in combat.
I think there are too many resources. It's mind boggling the amount you have top right. 3 + Food would be more than sufficient. E.g. Gold, Wood, Crystals.
You should add some buildings the creep camps have. So by clearing them out you gain a strategic point, that boosts economy or some other form of bonus.
Hope you consider the above. Look forward to playing future updates :)
Game started I just was able to read and think what race/hero I would like to pick but suddenly it autopicked human. Maybe more time to choose and timer?
I have not played Homm and maybe that was the reason I was very confused. (Though I would need to build some ''refineries'' to the materials but they were just pickable with hero.)
The dialogs are kinda blank and the icons of ''creatures'' background is black why not transparent? Maybe add custom dialog background.
I had 5 worst units in my castle and 3 with my hero so I wanted to move few more to hero but it moved all at the same time. I tried to move them back but all 8 was moved to castle.
The hero you are playing can't attack. why? He didn't want to attack even I had surrounded by 20 centaurs which killed all my troops and blocked my way out.
But I think it was the first ''real'' map with lot of custom models. Good work. :)
The race choices where a bit weird? Human, Wizard, Warlock etc. I'd
either make them all Racial or all Classes. Not a mix. Preferably a
Faction/Race and then a Hero from a few choices. E.g. Human > Knight
The map looks a little big, I imagine if you played it with maxed out
players, it would take forever to take the whole map. Speculation of
course thou.
You choose one of 4 races like it was in first homm. Each race has own skill to gain, so they have alot of differences. But there are common skills, so you can go to might or to magic as a warlock for example.
When the map is full of 14 players, it doesn't feel so big, it's just fun to be in a such huge world.
Why do you need to Spend 1000 gold first in order to allow yourself
train more units. Shouldn't you atleast start with some unit training
facilities already? This I really Disliked.
Heroes do not enter combat, I found that a bit weird, you're main char
should definitely be a part of the game.
You can choose, what to build, income buildings, uinit prodcing, or magic ones.
Heroes actually enter combat, because they can't move while their army fights. They only can cast spells during fight, like it was in homm.
I bought the first Magic upgrade, my Hero gained a spell book, but it
has no spells inside?
The strength of creeps scales a bit to ridiculously. The close ones are
very very easy and then jump to insanely hard. I recommend only having a
few insanely hard ones further out, in between players territories. So
it's a race to clear them out before each other, with great risks but
potentially great rewards.
You can use battle spells only during battle. It's grey whan you peacefully walking.
Maybe, i'm cheking it while testing. I've changed some. But actually there are always some weaker camps present around, youu just need to find. Or wait until army grow a bit. And hero become powerfullier fast, so heavy hostile forcess need to present.
If you move your units around in your unit slots, they don't work, it
seems only the middle bottom slot works? I also bought a bunch of tier2
units but they never appear in combat.
I think there are too many resources. It's mind boggling the amount you
have top right. 3 + Food would be more than sufficient. E.g. Gold, Wood,
Crystals.
You should add some buildings the creep camps have. So by clearing them
out you gain a strategic point, that boosts economy or some other form
of bonus.
U need to have hero close to castle to move army from castle army to hero. After you buy units, they become castle army (middle row). Hero's army is bottom row. There are tips, explaining it.
Resources are from original homm. There always was 7 kinds, except the VI one, which I don't like, before it was released.
You mean mines? You need to capture those, to get resource income. If you capture ore mine, you get +2 ore a day for example.
Alright I see. Seems you want to make and exact replica of HoMM or atleast as close as you can get?
I'd advise against this and using it more as a base, adapting, adjusting and improving it where you can. There was after all 6 different HoMM's :P
Realize that the average bnet'er has a completely different mindset than the niche person who goes to buy HoMM, willing to spend hours learning mechanics etc. Of course it comes down what you want, a popular map or just something you can play yourself with a small group of friends.
But up to you :)
--
The selection just didn't make that much sense, that's what I meant. You have classes and races mixed together in a selection. A human or a wizard? Why not a knight or a wizard.
Well how long would it take to play a full house game to completion? Kind of guessing here but I'd say minimum an hour? Assuming the objective is to conquer the World.
Why not give players some basics to begin with, like minor production facilities and then let them choose which to upgrade?
I think it would be more exciting if Heroes played a more active role in battle :)
Yeah there were a few weaker camps, but then it scaled drastically and very steeply. It was like a few level 1 camps, then level 4, then level 10's. There wasn't a smooth transition, or level 1 > 5. That make sense?
Ok in that case, maybe separate the Dialogs a bit, with titles, Castle Defense / Hero unit's
6 Resources is alot to take in thou. Again up to you, but consider people join the game and don't want to be overwhelmed with too much.
Played a more extensive game this time for a whole hour. It was quite fun. I found a few problems.
I noticed once you're army gets very big, when you engage creeps, other creep camps naturally get drawn into it.
There is no way to remove injured units from your group? Would be beneficial if you could, let them rest for a while.
You can abuse spells by casting them on other camps. Fireball example you can spam it without any risk as you're army in engaged with a different creep camp.
Some resources are hard to get. I had so much Sulphur stock piled by the End I could spawn tier 5 dragons in masses, but couldn't afford tier 3-4 units as I couldn't acquire there resource.
In a whole hour I only managed to make it to one enemies castle, killing his army. If there are 12 other players the game will last forever.
I'd advise against this and using it more as a base, adapting, adjusting
and improving it where you can. There was after all 6 different HoMM's
:P
Yeah, I'll improve some things. For example, marketplace will allow players to trade with each other, not with nowhere like it were in original HoMM.
And there is a large space to adapt HoMM conception to sc2 engine and the general style of custom games. Rorking on it.
I noticed once you're army gets very big, when you engage creeps, other creep camps naturally get drawn into it.
You can abuse spells by casting them on other camps. Fireball example you can spam it without any risk as you're army in engaged with a different creep camp.
Some resources are hard to get. I had so much Sulphur stock piled by the End I could spawn tier 5 dragons in masses, but couldn't afford tier 3-4 units as I couldn't acquire there resource.
In a whole hour I only managed to make it to one enemies castle, killing his army. If there are 12 other players the game will last forever.
1. Yeah, neighbor creeps attack, but placing camps rarely will make a game a bit more boring, o I rely on the fact that big army can handle uninvitable attackers.
2. True. Same thing here. To isolate hero and the creep he attacks from other camps seems kinda hard to do.
3. Maybe it's hard in some location. I'm trying to balance it.
4. I played this map with kinda 10 players, and it was fucking fun, and the game was decided in a hour and twenty minutes, when a guy with kinda 15 dragons and lvl 3 logistics got alot of castles and no competitors left.
Yeah, I'll improve some things. For example, marketplace will allow players to trade with each other, not with nowhere like it were in original HoMM. And there is a large space to adapt HoMM conception to sc2 engine and the general style of custom games. Rorking on it.
I'll try to give you as many ideas as I can then :)
based on what I see from the video I wonder what the game will look like
when you attack with 1k army which is no big deal in HoMM.
Answer: It'll lag as hell. I would advice thinking of a new combat
system
Hope I'll be able to improve the existing one. And it actually adapts yet: the more units you have in a row, the less is distance beween those units. And you'll win the game faster then you rich at least 100 units. So it's not real problem that your army is too big.
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Ever played HoMM? Wanna try the remake? It's available on EU server with name "Heroes of might and magic".
It's still beta, but well playable. I'd like to get your opinions, is it cool or not. As well as bug reports, if you notice something acts wrong.
Oh my god this looks awesome.
Will play it asap :D.
looks great, will surely give it a try
I am glad someone decided to make a HoMM map like in SC1. Don't hurry ;D ... make it look polished and worked. .P.S: The screen shots are lovely.
Yeah, I'd ike to make it perfect.
Gave it a try single player. Have to say was very impressed and love how you managed to mixed RTS action with long term strategic play.
I realize it's beta, but harsh criticism I think is what you need to make it better. Sorry this isn't ordered very well, but just contains everything that sprung to mind.
Hope you consider the above. Look forward to playing future updates :)
I give it a quick try and here are some thoughs
Game started I just was able to read and think what race/hero I would like to pick but suddenly it autopicked human. Maybe more time to choose and timer?
I have not played Homm and maybe that was the reason I was very confused. (Though I would need to build some ''refineries'' to the materials but they were just pickable with hero.)
The dialogs are kinda blank and the icons of ''creatures'' background is black why not transparent? Maybe add custom dialog background.
I had 5 worst units in my castle and 3 with my hero so I wanted to move few more to hero but it moved all at the same time. I tried to move them back but all 8 was moved to castle.
The hero you are playing can't attack. why? He didn't want to attack even I had surrounded by 20 centaurs which killed all my troops and blocked my way out.
But I think it was the first ''real'' map with lot of custom models. Good work. :)
You choose one of 4 races like it was in first homm. Each race has own skill to gain, so they have alot of differences. But there are common skills, so you can go to might or to magic as a warlock for example.
When the map is full of 14 players, it doesn't feel so big, it's just fun to be in a such huge world.
You can choose, what to build, income buildings, uinit prodcing, or magic ones.
Heroes actually enter combat, because they can't move while their army fights. They only can cast spells during fight, like it was in homm.
You can use battle spells only during battle. It's grey whan you peacefully walking.
Maybe, i'm cheking it while testing. I've changed some. But actually there are always some weaker camps present around, youu just need to find. Or wait until army grow a bit. And hero become powerfullier fast, so heavy hostile forcess need to present.
U need to have hero close to castle to move army from castle army to hero. After you buy units, they become castle army (middle row). Hero's army is bottom row. There are tips, explaining it.
Resources are from original homm. There always was 7 kinds, except the VI one, which I don't like, before it was released.
You mean mines? You need to capture those, to get resource income. If you capture ore mine, you get +2 ore a day for example.
@BloodClud: Go Yeah, I'll add some time for race choose.
Dialogs will be updated too, after I create more buildings to build.
Units can't be split, because I hate to work with dialogs, it consumes too much time. Maybe later.
Hero don't attack in original homm, except the IV which i don't realy like. Heroes just cast spells and give its army some attack/defence bonuses.
-Thnx 4 feedback guys :)
Alright I see. Seems you want to make and exact replica of HoMM or atleast as close as you can get?
I'd advise against this and using it more as a base, adapting, adjusting and improving it where you can. There was after all 6 different HoMM's :P
Realize that the average bnet'er has a completely different mindset than the niche person who goes to buy HoMM, willing to spend hours learning mechanics etc. Of course it comes down what you want, a popular map or just something you can play yourself with a small group of friends.
But up to you :)
--The selection just didn't make that much sense, that's what I meant. You have classes and races mixed together in a selection. A human or a wizard? Why not a knight or a wizard.
Well how long would it take to play a full house game to completion? Kind of guessing here but I'd say minimum an hour? Assuming the objective is to conquer the World.
Why not give players some basics to begin with, like minor production facilities and then let them choose which to upgrade?
I think it would be more exciting if Heroes played a more active role in battle :)
Yeah there were a few weaker camps, but then it scaled drastically and very steeply. It was like a few level 1 camps, then level 4, then level 10's. There wasn't a smooth transition, or level 1 > 5. That make sense?
Ok in that case, maybe separate the Dialogs a bit, with titles, Castle Defense / Hero unit's
6 Resources is alot to take in thou. Again up to you, but consider people join the game and don't want to be overwhelmed with too much.
Yeah mines exactly, I didn't see any thou?
@Fullachain: Go
Thats the way I would do it too :)
Some tips to get more resources etc (Beginner tips) Or are there? I didn't see any xP
There is gameplay video:
based on what I see from the video I wonder what the game will look like when you attack with 1k army which is no big deal in HoMM.
Answer: It'll lag as hell. I would advice thinking of a new combat system
@sigmapl: Go
Or a supply limit :)
@BloodClud: Go
or that :) but imo that would ruin whole the fun when you had 4k tier 1 units and served as a meat shield :P
Played a more extensive game this time for a whole hour. It was quite fun. I found a few problems.
Yeah, I'll improve some things. For example, marketplace will allow players to trade with each other, not with nowhere like it were in original HoMM. And there is a large space to adapt HoMM conception to sc2 engine and the general style of custom games. Rorking on it.
1. Yeah, neighbor creeps attack, but placing camps rarely will make a game a bit more boring, o I rely on the fact that big army can handle uninvitable attackers.
2. True. Same thing here. To isolate hero and the creep he attacks from other camps seems kinda hard to do.
3. Maybe it's hard in some location. I'm trying to balance it.
4. I played this map with kinda 10 players, and it was fucking fun, and the game was decided in a hour and twenty minutes, when a guy with kinda 15 dragons and lvl 3 logistics got alot of castles and no competitors left.
I'll try to give you as many ideas as I can then :)
I appreciate it :)
Hope I'll be able to improve the existing one. And it actually adapts yet: the more units you have in a row, the less is distance beween those units. And you'll win the game faster then you rich at least 100 units. So it's not real problem that your army is too big.