The inital goal of the project is to recreate the Melee multiplayer game with all Carbot units.
What I'm looking for is someone who is a data editor who compliments the team. You would help ensure that things are being done in a way that won't cause issues down the road (performance or otherwise), and to make sure that things are being implemented as efficiently and time effectively as possible. You would also be the go-to guy for data related questions when roadblocks come up, and would commonly implement data editor solutions.
This will be a paid position assuming the crowd-funding campaign is a success. We are working on a demo to release alongside the crowd-funding campaign. All work on the demo should be considered voluntary (unpaid) and will be the time during which I decide who is best suited for the position.
Anyone interested should should feel relatively comfortable with:
Actor Event driven animations
Attachments
Site ops
Effects
Validators
Making custom units
If you have experience with the SC2 ArtTools that's a plus too, but not necessary knowledge for this position.
If you are interested in this position reply below or PM me and feel free to ask questions too.
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Stuff I've worked on: Carbot's StarCrafts Mod (2014-present) StarCraft 2 Hotkey Trainer (2010) | Mineralz Evolution (2011+) | Dungeon Legacy (2013+) | Phoenix TLMC 4 Entry (2014) Assisted: City of Tempest (2012) | BarCraft (2013) | Poker Defense (2014) and a few more.
Many things will be unchanged, but many things are different as well. For example, one walk animation is sufficient for a 3d model since it can turn 360 degrees, but when you're animating walking for a 2d unit, you've got multiple walk animations, so duplicate actor data does not suffice for this.
The same thing goes for attacking and other things. Different animations will play based on facing whereas a 3d model can play the same animation and face the correct direction.
Stuff I've worked on: Carbot's StarCrafts Mod (2014-present) StarCraft 2 Hotkey Trainer (2010) | Mineralz Evolution (2011+) | Dungeon Legacy (2013+) | Phoenix TLMC 4 Entry (2014) Assisted: City of Tempest (2012) | BarCraft (2013) | Poker Defense (2014) and a few more.
Hi, today i got the video on YouTube announcing that the StarCrafts Mod Demo has been already released. I would like so bad to get it! But i live in Cuba and infortunately i have no access to Battle.net to get the mod :( (actually, i play StarCraft by using the StarFriend server), so i won't be able to get the mod.
So my question is: Is there any link where i could get the mod to insert it into my StarCraft 2?....
any help would be welcome! :)
I don't know how servers work in Cuba but I'd recommend looking into using a proxy to allow you to connect to b.net. That would probably help you out. Used to use them to access blocked things in school way back.
Rollback Post to RevisionRollBack
Stuff I've worked on: Carbot's StarCrafts Mod (2014-present) StarCraft 2 Hotkey Trainer (2010) | Mineralz Evolution (2011+) | Dungeon Legacy (2013+) | Phoenix TLMC 4 Entry (2014) Assisted: City of Tempest (2012) | BarCraft (2013) | Poker Defense (2014) and a few more.
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Hey everyone! In case you're reading this and aren't aware that Carbot is working on a map, check out the video here to get a general idea of what is being worked on. http://kotaku.com/mod-turns-starcraft-ii-into-a-cute-cartoon-1638989461
The inital goal of the project is to recreate the Melee multiplayer game with all Carbot units.
What I'm looking for is someone who is a data editor who compliments the team. You would help ensure that things are being done in a way that won't cause issues down the road (performance or otherwise), and to make sure that things are being implemented as efficiently and time effectively as possible. You would also be the go-to guy for data related questions when roadblocks come up, and would commonly implement data editor solutions.
This will be a paid position assuming the crowd-funding campaign is a success. We are working on a demo to release alongside the crowd-funding campaign. All work on the demo should be considered voluntary (unpaid) and will be the time during which I decide who is best suited for the position.
Anyone interested should should feel relatively comfortable with:
If you have experience with the SC2 ArtTools that's a plus too, but not necessary knowledge for this position.
If you are interested in this position reply below or PM me and feel free to ask questions too.
Stuff I've worked on:
Carbot's StarCrafts Mod (2014-present) StarCraft 2 Hotkey Trainer (2010) | Mineralz Evolution (2011+) | Dungeon Legacy (2013+) | Phoenix TLMC 4 Entry (2014) Assisted: City of Tempest (2012) | BarCraft (2013) | Poker Defense (2014) and a few more.
So why is it not possible to use the existing melee data and instead modify/replace only the actors so as to use the new assets?
Many things will be unchanged, but many things are different as well. For example, one walk animation is sufficient for a 3d model since it can turn 360 degrees, but when you're animating walking for a 2d unit, you've got multiple walk animations, so duplicate actor data does not suffice for this.
The same thing goes for attacking and other things. Different animations will play based on facing whereas a 3d model can play the same animation and face the correct direction.
Stuff I've worked on:
Carbot's StarCrafts Mod (2014-present) StarCraft 2 Hotkey Trainer (2010) | Mineralz Evolution (2011+) | Dungeon Legacy (2013+) | Phoenix TLMC 4 Entry (2014) Assisted: City of Tempest (2012) | BarCraft (2013) | Poker Defense (2014) and a few more.
Hi, today i got the video on YouTube announcing that the StarCrafts Mod Demo has been already released. I would like so bad to get it! But i live in Cuba and infortunately i have no access to Battle.net to get the mod :( (actually, i play StarCraft by using the StarFriend server), so i won't be able to get the mod. So my question is: Is there any link where i could get the mod to insert it into my StarCraft 2?.... any help would be welcome! :)
I don't know how servers work in Cuba but I'd recommend looking into using a proxy to allow you to connect to b.net. That would probably help you out. Used to use them to access blocked things in school way back.
Stuff I've worked on:
Carbot's StarCrafts Mod (2014-present) StarCraft 2 Hotkey Trainer (2010) | Mineralz Evolution (2011+) | Dungeon Legacy (2013+) | Phoenix TLMC 4 Entry (2014) Assisted: City of Tempest (2012) | BarCraft (2013) | Poker Defense (2014) and a few more.