Hello Starcraftians,
I would like to reach out in the community for assistance on a map in progress. This concerns programming (the modified C# within the editor) and the Starcraft 2 Editor's Data Editor savvy people, although the actual programming will be minimal or none at all. In short, I've hit a few road blocks. I'm spending too much time looking up solutions and not enough time finishing the map.
If you're interested in tag teaming a map (or more?) and receiving credit then please send me a PM. I'm only interested in a single person (no, I don't need an artist. Sorry artists!).
Why?
-If you're interested in a job at Blizzard (or anywhere in the gaming industry) knowing game editors is big asset to your skill set. This is one of the first questions Blizzard will ask you.
-Community fame
-I'm easy, professional and fun to work with
What about you, Flopjack?
I understand how this may look: you do all the work and I stamp my name on it for credit, too. This simply is not the case. I've spent many long hours in this editor and hundreds of hours on similar projects. I'm not an "idea guy". Design, statistics and details to down to the tee will be provided in easy to read documentation as well as the whys. I'm not giving up on the road blocks either. I will (and currently am) be flexing as much muscle as I can to help you help me.
Additionally, on the chance that I totally misjudge your work load and it heavily tips against you (ie, you doing 200 hours of work while I twiddle my thumbs) we can instantly call it off no strings attached. I'm not a fan of unfairness.
How do you know it will be successful?
Well, I don't. Not for sure anyway, until it is made. However, I can assure you the work load is light enough so that even in a worst case scenario; no one plays it, it's still easily brushed off as a learning experience.
Additional information.
To provide a degree of protection on our work, we'll keep in contact with e-mail (along with a statement from us to one another, before beginning, declaring our positions of not stealing work) so in the event one of us attempts to steal credit the other has time stamped evidence against him. I suspect the work load until a completed version will be roughly 10 hours (for you), depending on speed and skill of subject matter. Finer details of the project and work flow will be discussed later. Skype would be a great asset if you have it.
If you're interested in a few details on the map, please PM me.Serious inquires only. You don't have to be a programming/Data Editor guru, but you should feel reasonably comfortable. The goals for the map are simple and straight forward for someone who knows their way around this area of the software.
Thank you!
Example of work I'm having a hard time connecting:
To get people to respond to at least say something in the thread, should I be explaining more of the map? Should I be giving more details? Show current progress?
I guess that was an attempt to protect the idea because it's really easy to make for an experienced map maker, but being vague and legitimate doesn't seem to work. So here's open and legitimate instead. Here is a little video going over what I'm thinking. If you have any questions feel free to ask here.
I'm quite interested, and you appeal of legitimacy appeals to me. Unfortunately I don't really know Galaxy (The modified C# within the editor). Which is really a shame.
It seems like a good idea, especially what you have said about the upgrades being largely based on the terrain.
I'm not understanding it.
Do you want to be able too modify the terrain in-game depending on how you upgrade or what did you just say ?
If not it seems like a pretty straight forward standard Melee PvP map too me that doesn't require all that much work really.
And the queen can spread creep as a hero.. Seriously ? So if the whole map is creeped out which takes like 3minutes the zerg team got a big advantage.
So you should really give team Zealot some detection too kill the creep tumors off right ?
It does seem like a fun map, but I'm curious why the fancy 'C#' term is used in your previous post though. Would be awesome if you can pull off the terrain thing tho', no idea.
^Terrain doesn't change. I simply meant the terrain effects the game play and the upgrades you can get for Zerglings and Zealots effect how you navigate and fight on the terrain.
Queen has other abilities too and the creep tumors are not cloacked. It spreads fast but can be eliminated fast too.
As for the C#, it was a "just in case" measure. I don't suspect the map will require it.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
tl;dr - Need halp on custom map.
Hello Starcraftians,
I would like to reach out in the community for assistance on a map in progress. This concerns programming (the modified C# within the editor) and the Starcraft 2 Editor's Data Editor savvy people, although the actual programming will be minimal or none at all. In short, I've hit a few road blocks. I'm spending too much time looking up solutions and not enough time finishing the map.
If you're interested in tag teaming a map (or more?) and receiving credit then please send me a PM. I'm only interested in a single person (no, I don't need an artist. Sorry artists!).
Why?
-If you're interested in a job at Blizzard (or anywhere in the gaming industry) knowing game editors is big asset to your skill set. This is one of the first questions Blizzard will ask you.
-Community fame
-I'm easy, professional and fun to work with
What about you, Flopjack?
I understand how this may look: you do all the work and I stamp my name on it for credit, too. This simply is not the case. I've spent many long hours in this editor and hundreds of hours on similar projects. I'm not an "idea guy". Design, statistics and details to down to the tee will be provided in easy to read documentation as well as the whys. I'm not giving up on the road blocks either. I will (and currently am) be flexing as much muscle as I can to help you help me.
Additionally, on the chance that I totally misjudge your work load and it heavily tips against you (ie, you doing 200 hours of work while I twiddle my thumbs) we can instantly call it off no strings attached. I'm not a fan of unfairness.
How do you know it will be successful?
Well, I don't. Not for sure anyway, until it is made. However, I can assure you the work load is light enough so that even in a worst case scenario; no one plays it, it's still easily brushed off as a learning experience.
Additional information.
To provide a degree of protection on our work, we'll keep in contact with e-mail (along with a statement from us to one another, before beginning, declaring our positions of not stealing work) so in the event one of us attempts to steal credit the other has time stamped evidence against him. I suspect the work load until a completed version will be roughly 10 hours (for you), depending on speed and skill of subject matter. Finer details of the project and work flow will be discussed later. Skype would be a great asset if you have it.
If you're interested in a few details on the map, please PM me. Serious inquires only. You don't have to be a programming/Data Editor guru, but you should feel reasonably comfortable. The goals for the map are simple and straight forward for someone who knows their way around this area of the software.
Thank you!
Example of work I'm having a hard time connecting:
To get people to respond to at least say something in the thread, should I be explaining more of the map? Should I be giving more details? Show current progress?
@Flopjack: Go
maybe more details , cause from i can tell you need help with the :
command card , upgrades , Heroes , lvls ??
@Flopjack: Go
Current progress might be good to add, also what kind of map you are working on :)
OK, you're right.
I guess that was an attempt to protect the idea because it's really easy to make for an experienced map maker, but being vague and legitimate doesn't seem to work. So here's open and legitimate instead. Here is a little video going over what I'm thinking. If you have any questions feel free to ask here.
I'm quite interested, and you appeal of legitimacy appeals to me. Unfortunately I don't really know Galaxy (The modified C# within the editor). Which is really a shame.
It seems like a good idea, especially what you have said about the upgrades being largely based on the terrain.
I'm not understanding it. Do you want to be able too modify the terrain in-game depending on how you upgrade or what did you just say ? If not it seems like a pretty straight forward standard Melee PvP map too me that doesn't require all that much work really.
And the queen can spread creep as a hero.. Seriously ? So if the whole map is creeped out which takes like 3minutes the zerg team got a big advantage. So you should really give team Zealot some detection too kill the creep tumors off right ?
It does seem like a fun map, but I'm curious why the fancy 'C#' term is used in your previous post though. Would be awesome if you can pull off the terrain thing tho', no idea.
^Terrain doesn't change. I simply meant the terrain effects the game play and the upgrades you can get for Zerglings and Zealots effect how you navigate and fight on the terrain.
Queen has other abilities too and the creep tumors are not cloacked. It spreads fast but can be eliminated fast too.
As for the C#, it was a "just in case" measure. I don't suspect the map will require it.