Spell Icons: If need be I can modify the WoW spell icons for now; however, the art style would ideally be a stylized semirealistic depiction of how the spell looks in-game. It would not look like other sc2 icons, rather a more mystical style. Think WoW icons, but somewhat more realistic. Also, spell icons are all circular.
Gun Icons: These should be in a more strictly StarCraft 2 realistic style. There should be good levels of contrast so someone would easily tell the weapon apart from another. This would have to be done after the weapon model and texture is made, obviously; the icon would basically be a high-quality render of the gun with extra work done in Photoshop. These icons will be 2:1 rectangles, not squares. Ammo icons for the guns, if any, would actually be squares. Mod icons will also be squares.
Gun Textures: I'll try to get a good UV map going and label the sections. The texture will be 256x256 pixels since it's only a gun.
Interface: This will have some special direction. We are not using borders and backgrounds; we are using complete images for each widget. But it will be made on an overall 1600x1200 resolution; my interface code is designed so that if your screen resolution exceeds the default (1600x1200), your interface scales down so that the interface never appears stretched/pixilated/blurry and that you can have more screen space on huge monitors. The widgets actually separate out on widescreen resolutions so it doesn't stretch either.
@DarkRevenantX: Go
Will you consider offering support for monitor resolutions of 1024x768 as well? There are a surprisingly large amount of people on sc2mapster that haven't upgraded to higher resolution widescreens. I'm amongst them, so i can help test how it looks in that resolution, if you want.
@onisagi: Go
Spell Icons: If need be I can modify the WoW spell icons for now; however, the art style would ideally be a stylized semirealistic depiction of how the spell looks in-game. It would not look like other sc2 icons, rather a more mystical style. Think WoW icons, but somewhat more realistic. Also, spell icons are all circular.
Gun Icons: These should be in a more strictly StarCraft 2 realistic style. There should be good levels of contrast so someone would easily tell the weapon apart from another. This would have to be done after the weapon model and texture is made, obviously; the icon would basically be a high-quality render of the gun with extra work done in Photoshop. These icons will be 2:1 rectangles, not squares. Ammo icons for the guns, if any, would actually be squares. Mod icons will also be squares.
Gun Textures: I'll try to get a good UV map going and label the sections. The texture will be 256x256 pixels since it's only a gun.
Interface: This will have some special direction. We are not using borders and backgrounds; we are using complete images for each widget. But it will be made on an overall 1600x1200 resolution; my interface code is designed so that if your screen resolution exceeds the default (1600x1200), your interface scales down so that the interface never appears stretched/pixilated/blurry and that you can have more screen space on huge monitors. The widgets actually separate out on widescreen resolutions so it doesn't stretch either.
@DarkRevenantX: Go Will you consider offering support for monitor resolutions of 1024x768 as well? There are a surprisingly large amount of people on sc2mapster that haven't upgraded to higher resolution widescreens. I'm amongst them, so i can help test how it looks in that resolution, if you want.
It looks fine at low resolutions. The pixelation would normally only happen at high resolutions. In fact, I test on a lower resolution quite often.