I'll try and keep this short and I think these are the main reasons:
1. Creative expression
2. Satisfaction of ensuring something works
3. End product is extra entertainment for me and possibly others
...
Additionally:
1. I get to recreate books I like in a game-environment allowing the game-world to grow without having to create too many abstract elements.
2. Mapping has taught me (leadership) skills that have proven useful in real-life projects. I can focus a lot better on the end result and, even though I create maps mostly on my own, I have learned to motivate others working on a project by making them understand the process and vision of a project design better. It has taught me the value of planning.
3. My gameplay is very linear but their cannon'esque nature make sure I come back to them whenever I feel like playing the original game. They feel like a part of it.
4. Build on my strengths. Forget about my weaknesses :P
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Additionally:
1. I get to recreate books I like in a game-environment allowing the game-world to grow without having to create too many abstract elements. 2. Mapping has taught me (leadership) skills that have proven useful in real-life projects. I can focus a lot better on the end result and, even though I create maps mostly on my own, I have learned to motivate others working on a project by making them understand the process and vision of a project design better. It has taught me the value of planning. 3. My gameplay is very linear but their cannon'esque nature make sure I come back to them whenever I feel like playing the original game. They feel like a part of it.
4. Build on my strengths. Forget about my weaknesses :P