Also, Buff behaviors can now be set in the Modifications+ array to change the unit's sounds. This could previously be done in actors using a suffix to the sound name (as in Neural Parasite), but now it can be done more specifically.
Also, Buff behaviors can now be set in the Modifications+ array to change the unit's sounds. This could previously be done in actors using a suffix to the sound name (as in Neural Parasite), but now it can be done more specifically.
Yea, Actually the current is a very old thread which I posted on 2012 sep - While HotS beta is still in 2.0.0.
Many new feature has been added into the editor since then.
The action "Dialog - Create Dialog Item" has been changed somehow, because at all the places in my code the Color value for these have been reset to White.
I THINK the new thing with it is that they added "Automatic" as a color. What this means is that if you set the color to something else, lets say blue, the text item will be locked to blue - even though you set the dialog item text with an action to some text that is color formatted it will stay blue.
Also, Buff behaviors can now be set in the Modifications+ array to
change the unit's sounds. This could previously be done in actors using
a suffix to the sound name (as in Neural Parasite), but now it can be
done more specifically.
I've used that feature as early as 2011, it's really old.
Rollback Post to RevisionRollBack
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How do you access debug mode to open the in-game UI editor? I've been searching all throughout the editor and can't fogure it out.
Also, Buff behaviors can now be set in the Modifications+ array to change the unit's sounds. This could previously be done in actors using a suffix to the sound name (as in Neural Parasite), but now it can be done more specifically.
Yea, Actually the current is a very old thread which I posted on 2012 sep - While HotS beta is still in 2.0.0.
Many new feature has been added into the editor since then.
Here is another thread which I posted when beta 2.0.1, but 2.0.2-2.0.4 added even more features. http://www.sc2mapster.com/forums/general/general-chat/44775-list-new-features-in-2-0-1-hot-s-beta-editor/
The action "Dialog - Create Dialog Item" has been changed somehow, because at all the places in my code the Color value for these have been reset to White.
I THINK the new thing with it is that they added "Automatic" as a color. What this means is that if you set the color to something else, lets say blue, the text item will be locked to blue - even though you set the dialog item text with an action to some text that is color formatted it will stay blue.
Do you already know whether or not you will have the time to make another badass compilation of what was added like the last time?
If you don't have the time (which is completely fine) we could start making a list as a community and everyone can add what he finds.
I've used that feature as early as 2011, it's really old.