I dont know why it's so controversial. Last time I read anything about it they said they would control which maps would be allowed to enter the premium list. So, if we ever get to see a marketplace, we wont see maps such as Mini Chop Farms on the list XD
Why can't we buy such maps? There were independent expansions for SC1. I think these maps would be something similar. There would be hardly any extra competition as only maps made by big and competent teams would fit the prerequisites.
Guys remember that with the stream client now blizzard is able to allow people play any custom map without owning the game.
That's what they are going to do with their dota simply because LOL and DOTA2 are totally f2p and starcraft 2 still costs 50€.
It's a totally new market with millions of possible customers and advertisement made by blizzard itself, starcraft 2 could run as a bare game engine like the unreal engine 3.
As I said take it as a smaller app store.
I dont know why it's so controversial. Last time I read anything about it they said they would control which maps would be allowed to enter the premium list. So, if we ever get to see a marketplace, we wont see maps such as Mini Chop Farms on the list XD
Why can't we buy such maps? There were independent expansions for SC1. I think these maps would be something similar. There would be hardly any extra competition as only maps made by big and competent teams would fit the prerequisites.
Join and lead a map making team, Then when the marketplace comes out see how many fights it causes. These things dont work. They never do.
Then see how many people are willing to help newcomers, no one, because why help competition when money is involved?. No one will help anyone, no one will make tutorials, no one will share ANY map info, it will completely destroy this community.
Like saying there are no guides or tutorials on how to program for other commercial engines...
C'mon be realistic, the amount of mappers that will go for commercial products will be a small part, specially considering you need to work a lot to make a good product.
The marketplace thing is known since 2 years ago I think, before making or joining a team you should have clarified with all the members what will happen if and when the market comes out. If you didn't do that, don't blame blizzard.
@Bibendus: Go Agreed. No reason to stop helping people. Maps would be clearly divided in standard maps and premium maps, by the time, effort and quality put on them.
@Taintedwisp: Go Smart project leaders would either pay for the job or share the income. There are people being paid for their work in maps even now, so the demand for qualified people would grow. Modellers like GhostNova, terrainers like Mozared and data specialists like DrSuperEvil could definitely get some money if they wanted to or had enough free time for that. It's not like a rag-tag band of map makers get to make a premium map and suddenly have to decide who gets the money.
The map market is an attempt to get a piece of the indie market. There is some sound justification for this. Although steam has their halflife 2 engine and there is the unreal 3 and 4 engines there is very little in the ways of free (as in you pay no initial cost they just get a cut of the profits) strategy engines.
At the moment, to my knowledge, Blizzard has the only strategy engine of any capability or modability. Many games have them but they are not nearly as developed or refined as WC3/SC2 map editors.
There is a distinct difference between the steam and the map market though. SC2 has an initial cost. But people will still pay. I mean look at mafia, people spent a lot of money donating for items and privlages. Dark got in trouble because it was exclusive content but I think thats mostly because Blizzard wasn't getting a cut of it.
So if its formalized into a number of payment options, left mostly up to the map maker then I think it has a chance.
Personally I am all for the item shop concept. It is essentially donations for exclusive content except Blizzard gets a cut and the prices are set. That way people can play the game or chose to get a little extra. It would be completely optional. Personally I think this would be ideal. DotA and Mafia have proven that donations alone can make quite a bit of money. Formalize it into an official item shop and there are serious possibilities here, I think.
Anyways my 2 cents.
Edit: Additonally there is another possibility. Adds built into the game. Blizzard can sell add space built into the UI in custom maps.
I mean lets take the following example. The guy has a 22" widescreen. Well if you reduce the resolution such that there is about a 1.2-2.0 inch border around the edge of the screen then that is all sellable add space. An example that sits in my mind is Anarki Online. As soon as a new player spawns into the game the first thing they see on the far wall is that McDonalds add. And it has been there forever in different forms. And then there are still fresh adds in mission areas.
A lot of custom maps have billboards built into the terrain itself. That is all potential add space. I am working on a racing game and one of the things that I am thinking is that, just like a real race track, all the billboards around the track are all potential add space. If it can sell for a game thats been round for a decade like Anarki Online, then I think there is a fair chance it can sell for games that draw on the huge playerbase Blizzard does.
I believe Blizzard is looking into making the marketplace work, and pushing back Blizzard Allstars is a good indication of this. If they were not so invested in it, they could have published it with Left 2 Die, Starjeweled and Aiur Chef.
DOTA 2, TF2, League of Legends and the D3 AH all prove that people will pay real money for in game items. If a custom map/mod was fun enough, and had modular content that people wanted, I believe people would pay for it. As some have mentioned above, this has worked for maps through donations and general fan support.
There are still many factors to account for, such as a division of the mapping community, splitting the player base, general security issues and how maps in general would be rated or approved. We can't really discuss any of that without knowing more about Blizzard's plans. I believe Blizzard knows about these issues, and it's why it's taking so long for them to usher out things like the Arcade revamp and the marketplace in general. If Blizzard Allstars becomes 100% Free to Play (through SC2 demo), I assume they are entertaining the idea of a microtransactions system. It's a system that works in all current Free to Play MOBAs.
It's a thrilling and dangerous concept, one that existed the day they announced the plans for the Map Marketplace. It's a catalyst for a radical change in the mapping community, and it's why I'm waiting to see what Blizzard is going to do.
Well Reguardless, we fighting and bickering, all day would change nothing, as of right now there is no indication in my eyes of it coming since the last words about it was in 2010 back when they thought this game was going to have 10 million players... that is no longer the case. Personally I hope it fails... Miserably, so that way I can still have 1 game that I can play, Ad free, and free of any external cost.
That being said if they wanted to make a NEW engine, or use this engine but loose the dependencies, and make a Stand Alone platform that is just custom maps marketplace, then they can go for it. I would might even buy a few. But I will not EVER EVER EVER pay for user created content for something I already paid for, that is just Stupidity....
For those who I confused with my possibly incorrect words its 3 am lol. I mean them make a NEW GAME, but all it does is load and play Custom maps over battle.net for free no Sc2 Required. Has nothing to do with Starcraft. Plus tthis would force them to give the editor more Re-working.
Why would you want to give Blizzard a cut of the profit when you could, in the same amount of time it'd most likely take for them to get the marketplace up, just learn to code a standalone game and then sell it on whatever platform you feel like selling it on at whatever price you feel like selling it at? I'm talking Humble Indie Bundles, Steam, your own website, whatever...
Why limit yourself to Battle.net? Why put up with such a terrible platform with such terrible netcode (for things like online keyboard and mouse events)?
Look at League of Legends and Heroes of Newerth, seriously. Who the hell needs Blizzard for making money? If you're a mapmaker, I advise that you make maps for entertainment only and/or for establishing a portfolio or professional connections ("Look at what I can do!"). Making professional contacts through mapmaking - that's how DotA 2 got started.
Do you think Valve, Microsoft and Apple don't take a cut out of Steam, XBLA and Itunes? And as for going full indie, marketting is a huge part of why these venues are used. People get exposure to the products when there's a place for them to be displayed.
Do you think Valve, Microsoft and Apple don't take a cut out of Steam, XBLA and Itunes? And as for going full indie, marketting is a huge part of why these venues are used. People get exposure to the products when there's a place for them to be displayed.
I'm also talking about exclusivity. A SC2 map would only be limited to Battle.net, whereas a standalone game can be put on as many non-exclusive platforms as you want: Steam, Humble Indie Bundles, your own website, maybe even XBLA...
You aren't limited and if you want to give a company a cut so you can get exposure, that's fine, but you have so much more control over things like pricing. Plus, by building a game using your own engine, you can do whatever you want in the game and not be limited by missing or poorly documented trigger actions or data editor fields. You also don't have to compete with all the newbie maps that get released daily.
Life is so much easier if you try to profit off standalone games than SC2 mapmaking.
If you're doing full production stuff for a business, sure. This is all still based on SC2 engine, and there are certain liberties that working with the engine offers that makes creating gameplay scenarios simpler than it would if you were to program an engine from scratch. This includes all the terrain, scripting, models and so forth that you have access to and are allowed to use within the game space that you don't have to create from scratch.
If you were doing a total conversion of sorts? Sure, starting from scratch could be a good idea. If you're just doing something that can use existing assets (alongside custom content)? Then using an existing engine that has a library of assets is going to be a lot simpler.
SC2 mapping/modding is a hobbyist endeavour. These are custom maps for Starcraft 2, the marketplace doesn't change what they are. The core audience are Starcraft custom map players, and this could potentially span out to people who get SC2 to play certain mods. Just as people bought HalfLife to play Counterstrike, Warcraft 3 to play DOTA or ARMA2 to play DayZ. All of these mods appeal to their respective audiences, and I don't think would have been as successful if they were developed as indie games from scratch. It's not exactly easy to gain an audience from obscurity.
High production custom maps take a lot of time, effort and money to create (as many mappers who are anticipating the Marketplace already know), but I don't think you realize what it takes to start an indie company and create a game from scratch. Liscencing and marketting Indie games isn't an easy life at all.
I don't wait for it. i fear it will ruin the mod making community.
If anyone can choose to add price to his mod/map then we will see thousand of greedy people or who realy need money and this is the last chance to get. So most of the community will add price to his project.
Or if Blizzard tell wich mod is "premium" and they add a price, then one day you will find your project wich you wanted to remain free to became premium. Or you make a project for price and they tell you failed. Well the only positive in this would be the race to make better and huger projects.
Both way, poorer part of community who collected money for months to get starcraft II (for example me just to make mod) won't have chance to play with better projects and in this way the amount of players will be dastricaly decreased.
And finaly it would ruin the meaning of mods: made by casual people for the community for fun and as a hobby and not for money without heart.
@Taintedwisp: Go
As Triceron said, having an already done engine with art, assets, sounds, basic functions like pathing, collisions, missiles, damage saves you from 80-90% of the work.
Additionally map makers / programmers are not good artists and making a full engine by theirself would be impossible without hiring at least a 2d artist and 3d modeler if the game is not simply 2d.
@Domper: Go
One does not simply decide that his map will be premium, blizzard has to approve it for a simple reason. They can't affort you to sell crap to their customers, or something that doesn't work, or an empty map or whatever.
And as blizzard said you have to choose if you want your map to become premium, they won't force you. However they probably could make you some tempting offer if they find your map interesting ;)
The amount of players on free maps will be always huger compared to people that paid so there is no reason to be worried
we will see. If Blizzard won't force to make your project premium then it won't be problem. When i finished sg from my projects i want it to be released free. I would make it payable only if i forced somehow from Blizzard or from one of project member with a true reason.
They already answered to your doubts saying the final decision will be made by the author and they won't force you to sell your work. That would be a stupid idea because you could simply boicott their behavior stopping the map development. Additionally it won't be a good advertisement for blizzard, other mappers could decide to stop working on their projects knowing what could happen.
The thing is, the amount of money you would get... would just be an insult.... You wouldnt make crap, and blizzard wouldnt base it off how good the map is. LOL you really believe that?, to them a map is amazing if its in the top 3 on their pop system.
So just think your map, if it was approved would be put in the same category as maps like Squad td....lol
hahahahaha.
I would rather my map be held separate from that bundled up mess lol.
Remember its not blizzard... its ACTIVISION blizzard, Means Money over quality.
You know why this map marketplace is coming out? it sure as HELL isnt because they want to allow people to sell their crap and I mean crap, Because they will allow the worst maps up there too, AoS, Squad td, Marine arena. theres no Doubt in that. Its because WoW is failing, and they expect Diablo 3 and Starcraft 2 to pick up the slack until titan is released...
hahah, Have fun.
Like I said, when it does come out, Im leaving, and I am removing every bit of work I have dont from the game.... I refuse to be played like a fool. You have fun.
I don't understand why some of you guys are against it. If you keep your map free then you should actually get more players as maps that go premium will lose some people. I'm all for the system. I just don't think it will amount to much...and that anyone holding their breath is delusional.
I see no benefits, and the beginning of the end. There is only 1 Win situation... And thats if by some moronic miracle, it makes Millions of Dollars, people buy the game so they can buy custom maps, and it starts making more then their other games, they might pay attention to it and release extra content at the rate of WoW.... but i HIGHLY Doubt that....
You say there will be a race for better maps? No, What will happen is the same that always happens, SHIT maps will overflow in the Normal system, because people will be releasing a new map every day just to try to meet the minimum requirements...
The community will die out... or become a bunch of dicks who refuse to share or help anyone... No one shares or helps when Money is involved and they are not getting their cut...
Teams will split, due to people saying they deserve more of a share then others...
I just dont see how it helps...
The best way they could help map makers, is to give us free merchandise for our fans determined for each game started on Battle.net... or add a donation button in the map info...
if you want to make money... GTFO of starcraft 2 and go learn code or something... your wasting your time and the player bases...
if you want to make money... GTFO of starcraft 2 and go learn code or something... your wasting your time and the player bases...
There are certainly better ways to make money with your time...but money can be made modding Blizzard games. Just look at Dark.Revenant. He has made the most out of anyone else on SC2. I'm sure he has generated five figures. I place him as the third most successful at monetizing their mod. Second would be me. First is obviously DotA.
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I dont know why it's so controversial. Last time I read anything about it they said they would control which maps would be allowed to enter the premium list. So, if we ever get to see a marketplace, we wont see maps such as Mini Chop Farms on the list XD
Why can't we buy such maps? There were independent expansions for SC1. I think these maps would be something similar. There would be hardly any extra competition as only maps made by big and competent teams would fit the prerequisites.
Guys remember that with the stream client now blizzard is able to allow people play any custom map without owning the game.
That's what they are going to do with their dota simply because LOL and DOTA2 are totally f2p and starcraft 2 still costs 50€.
It's a totally new market with millions of possible customers and advertisement made by blizzard itself, starcraft 2 could run as a bare game engine like the unreal engine 3.
As I said take it as a smaller app store.
Join and lead a map making team, Then when the marketplace comes out see how many fights it causes. These things dont work. They never do.
Then see how many people are willing to help newcomers, no one, because why help competition when money is involved?. No one will help anyone, no one will make tutorials, no one will share ANY map info, it will completely destroy this community.
@Taintedwisp: Go
Like saying there are no guides or tutorials on how to program for other commercial engines...
C'mon be realistic, the amount of mappers that will go for commercial products will be a small part, specially considering you need to work a lot to make a good product.
The marketplace thing is known since 2 years ago I think, before making or joining a team you should have clarified with all the members what will happen if and when the market comes out. If you didn't do that, don't blame blizzard.
@Bibendus: Go Agreed. No reason to stop helping people. Maps would be clearly divided in standard maps and premium maps, by the time, effort and quality put on them.
@Taintedwisp: Go Smart project leaders would either pay for the job or share the income. There are people being paid for their work in maps even now, so the demand for qualified people would grow. Modellers like GhostNova, terrainers like Mozared and data specialists like DrSuperEvil could definitely get some money if they wanted to or had enough free time for that. It's not like a rag-tag band of map makers get to make a premium map and suddenly have to decide who gets the money.
Here is my take on it.
The map market is an attempt to get a piece of the indie market. There is some sound justification for this. Although steam has their halflife 2 engine and there is the unreal 3 and 4 engines there is very little in the ways of free (as in you pay no initial cost they just get a cut of the profits) strategy engines.
At the moment, to my knowledge, Blizzard has the only strategy engine of any capability or modability. Many games have them but they are not nearly as developed or refined as WC3/SC2 map editors.
There is a distinct difference between the steam and the map market though. SC2 has an initial cost. But people will still pay. I mean look at mafia, people spent a lot of money donating for items and privlages. Dark got in trouble because it was exclusive content but I think thats mostly because Blizzard wasn't getting a cut of it.
So if its formalized into a number of payment options, left mostly up to the map maker then I think it has a chance.
Personally I am all for the item shop concept. It is essentially donations for exclusive content except Blizzard gets a cut and the prices are set. That way people can play the game or chose to get a little extra. It would be completely optional. Personally I think this would be ideal. DotA and Mafia have proven that donations alone can make quite a bit of money. Formalize it into an official item shop and there are serious possibilities here, I think.
Anyways my 2 cents.
Edit: Additonally there is another possibility. Adds built into the game. Blizzard can sell add space built into the UI in custom maps.
I mean lets take the following example. The guy has a 22" widescreen. Well if you reduce the resolution such that there is about a 1.2-2.0 inch border around the edge of the screen then that is all sellable add space. An example that sits in my mind is Anarki Online. As soon as a new player spawns into the game the first thing they see on the far wall is that McDonalds add. And it has been there forever in different forms. And then there are still fresh adds in mission areas.
A lot of custom maps have billboards built into the terrain itself. That is all potential add space. I am working on a racing game and one of the things that I am thinking is that, just like a real race track, all the billboards around the track are all potential add space. If it can sell for a game thats been round for a decade like Anarki Online, then I think there is a fair chance it can sell for games that draw on the huge playerbase Blizzard does.
I believe Blizzard is looking into making the marketplace work, and pushing back Blizzard Allstars is a good indication of this. If they were not so invested in it, they could have published it with Left 2 Die, Starjeweled and Aiur Chef.
DOTA 2, TF2, League of Legends and the D3 AH all prove that people will pay real money for in game items. If a custom map/mod was fun enough, and had modular content that people wanted, I believe people would pay for it. As some have mentioned above, this has worked for maps through donations and general fan support.
There are still many factors to account for, such as a division of the mapping community, splitting the player base, general security issues and how maps in general would be rated or approved. We can't really discuss any of that without knowing more about Blizzard's plans. I believe Blizzard knows about these issues, and it's why it's taking so long for them to usher out things like the Arcade revamp and the marketplace in general. If Blizzard Allstars becomes 100% Free to Play (through SC2 demo), I assume they are entertaining the idea of a microtransactions system. It's a system that works in all current Free to Play MOBAs.
It's a thrilling and dangerous concept, one that existed the day they announced the plans for the Map Marketplace. It's a catalyst for a radical change in the mapping community, and it's why I'm waiting to see what Blizzard is going to do.
@FockeWulf: Go
Sooo you WANT ads... in games... Well I have to say.. the hell with you sir.
@Triceron: Go
Well Reguardless, we fighting and bickering, all day would change nothing, as of right now there is no indication in my eyes of it coming since the last words about it was in 2010 back when they thought this game was going to have 10 million players... that is no longer the case. Personally I hope it fails... Miserably, so that way I can still have 1 game that I can play, Ad free, and free of any external cost.
That being said if they wanted to make a NEW engine, or use this engine but loose the dependencies, and make a Stand Alone platform that is just custom maps marketplace, then they can go for it. I would might even buy a few. But I will not EVER EVER EVER pay for user created content for something I already paid for, that is just Stupidity....
For those who I confused with my possibly incorrect words its 3 am lol. I mean them make a NEW GAME, but all it does is load and play Custom maps over battle.net for free no Sc2 Required. Has nothing to do with Starcraft. Plus tthis would force them to give the editor more Re-working.
Why would you want to give Blizzard a cut of the profit when you could, in the same amount of time it'd most likely take for them to get the marketplace up, just learn to code a standalone game and then sell it on whatever platform you feel like selling it on at whatever price you feel like selling it at? I'm talking Humble Indie Bundles, Steam, your own website, whatever...
Why limit yourself to Battle.net? Why put up with such a terrible platform with such terrible netcode (for things like online keyboard and mouse events)?
Look at League of Legends and Heroes of Newerth, seriously. Who the hell needs Blizzard for making money? If you're a mapmaker, I advise that you make maps for entertainment only and/or for establishing a portfolio or professional connections ("Look at what I can do!"). Making professional contacts through mapmaking - that's how DotA 2 got started.
Do you think Valve, Microsoft and Apple don't take a cut out of Steam, XBLA and Itunes? And as for going full indie, marketting is a huge part of why these venues are used. People get exposure to the products when there's a place for them to be displayed.
I'm also talking about exclusivity. A SC2 map would only be limited to Battle.net, whereas a standalone game can be put on as many non-exclusive platforms as you want: Steam, Humble Indie Bundles, your own website, maybe even XBLA...
You aren't limited and if you want to give a company a cut so you can get exposure, that's fine, but you have so much more control over things like pricing. Plus, by building a game using your own engine, you can do whatever you want in the game and not be limited by missing or poorly documented trigger actions or data editor fields. You also don't have to compete with all the newbie maps that get released daily.
Life is so much easier if you try to profit off standalone games than SC2 mapmaking.
If you're doing full production stuff for a business, sure. This is all still based on SC2 engine, and there are certain liberties that working with the engine offers that makes creating gameplay scenarios simpler than it would if you were to program an engine from scratch. This includes all the terrain, scripting, models and so forth that you have access to and are allowed to use within the game space that you don't have to create from scratch.
If you were doing a total conversion of sorts? Sure, starting from scratch could be a good idea. If you're just doing something that can use existing assets (alongside custom content)? Then using an existing engine that has a library of assets is going to be a lot simpler.
SC2 mapping/modding is a hobbyist endeavour. These are custom maps for Starcraft 2, the marketplace doesn't change what they are. The core audience are Starcraft custom map players, and this could potentially span out to people who get SC2 to play certain mods. Just as people bought HalfLife to play Counterstrike, Warcraft 3 to play DOTA or ARMA2 to play DayZ. All of these mods appeal to their respective audiences, and I don't think would have been as successful if they were developed as indie games from scratch. It's not exactly easy to gain an audience from obscurity.
High production custom maps take a lot of time, effort and money to create (as many mappers who are anticipating the Marketplace already know), but I don't think you realize what it takes to start an indie company and create a game from scratch. Liscencing and marketting Indie games isn't an easy life at all.
I don't wait for it. i fear it will ruin the mod making community.
If anyone can choose to add price to his mod/map then we will see thousand of greedy people or who realy need money and this is the last chance to get. So most of the community will add price to his project.
Or if Blizzard tell wich mod is "premium" and they add a price, then one day you will find your project wich you wanted to remain free to became premium. Or you make a project for price and they tell you failed. Well the only positive in this would be the race to make better and huger projects.
Both way, poorer part of community who collected money for months to get starcraft II (for example me just to make mod) won't have chance to play with better projects and in this way the amount of players will be dastricaly decreased.
And finaly it would ruin the meaning of mods: made by casual people for the community for fun and as a hobby and not for money without heart.
@Taintedwisp: Go As Triceron said, having an already done engine with art, assets, sounds, basic functions like pathing, collisions, missiles, damage saves you from 80-90% of the work.
Additionally map makers / programmers are not good artists and making a full engine by theirself would be impossible without hiring at least a 2d artist and 3d modeler if the game is not simply 2d.
@Domper: Go One does not simply decide that his map will be premium, blizzard has to approve it for a simple reason. They can't affort you to sell crap to their customers, or something that doesn't work, or an empty map or whatever.
And as blizzard said you have to choose if you want your map to become premium, they won't force you. However they probably could make you some tempting offer if they find your map interesting ;)
The amount of players on free maps will be always huger compared to people that paid so there is no reason to be worried
we will see. If Blizzard won't force to make your project premium then it won't be problem. When i finished sg from my projects i want it to be released free. I would make it payable only if i forced somehow from Blizzard or from one of project member with a true reason.
@Domper: Go
They already answered to your doubts saying the final decision will be made by the author and they won't force you to sell your work. That would be a stupid idea because you could simply boicott their behavior stopping the map development. Additionally it won't be a good advertisement for blizzard, other mappers could decide to stop working on their projects knowing what could happen.
@Bibendus: Go
The thing is, the amount of money you would get... would just be an insult.... You wouldnt make crap, and blizzard wouldnt base it off how good the map is. LOL you really believe that?, to them a map is amazing if its in the top 3 on their pop system.
So just think your map, if it was approved would be put in the same category as maps like Squad td....lol
hahahahaha.
I would rather my map be held separate from that bundled up mess lol.
Remember its not blizzard... its ACTIVISION blizzard, Means Money over quality.
You know why this map marketplace is coming out? it sure as HELL isnt because they want to allow people to sell their crap and I mean crap, Because they will allow the worst maps up there too, AoS, Squad td, Marine arena. theres no Doubt in that. Its because WoW is failing, and they expect Diablo 3 and Starcraft 2 to pick up the slack until titan is released...
hahah, Have fun.
Like I said, when it does come out, Im leaving, and I am removing every bit of work I have dont from the game.... I refuse to be played like a fool. You have fun.
I don't understand why some of you guys are against it. If you keep your map free then you should actually get more players as maps that go premium will lose some people. I'm all for the system. I just don't think it will amount to much...and that anyone holding their breath is delusional.
@Karawasa: Go
I see no benefits, and the beginning of the end. There is only 1 Win situation... And thats if by some moronic miracle, it makes Millions of Dollars, people buy the game so they can buy custom maps, and it starts making more then their other games, they might pay attention to it and release extra content at the rate of WoW.... but i HIGHLY Doubt that....
You say there will be a race for better maps? No, What will happen is the same that always happens, SHIT maps will overflow in the Normal system, because people will be releasing a new map every day just to try to meet the minimum requirements...
The community will die out... or become a bunch of dicks who refuse to share or help anyone... No one shares or helps when Money is involved and they are not getting their cut...
Teams will split, due to people saying they deserve more of a share then others...
I just dont see how it helps...
The best way they could help map makers, is to give us free merchandise for our fans determined for each game started on Battle.net... or add a donation button in the map info...
if you want to make money... GTFO of starcraft 2 and go learn code or something... your wasting your time and the player bases...
There are certainly better ways to make money with your time...but money can be made modding Blizzard games. Just look at Dark.Revenant. He has made the most out of anyone else on SC2. I'm sure he has generated five figures. I place him as the third most successful at monetizing their mod. Second would be me. First is obviously DotA.