Hi, I'm in the process of making a custom game. The game will be alot like the game "Vamprism Zero" from Warcraft 3, but I have a problem. I can't seem to get the game running without placing start locations where bases will pop up, and I do not wish for bases in the game. It can be solved by just placing a building for each team, but then there is the "You will be revealed in (...)" popping up, and the players will be revealed, which is not what I want. Is there any way to disable the reveal option or just disable the requirement of buildings enterily?
If you go to the trigger editor, should be a button at the top menu in the editor. Then just remove the actions from the melee initialization trigger which has the spawn starting units and victory/defeat conditions. Later on you can learn more about triggers and create your own starting units etc with triggers.
If you go to the trigger editor, should be a button at the top menu in the editor. Then just remove the actions from the melee initialization trigger which has the spawn starting units and victory/defeat conditions. Later on you can learn more about triggers and create your own starting units etc with triggers.
In the Trigger Editor in the Trigger "Map Initialization", delete all the Melee stuff.
Many thanks for that! :)
One more question, things like making a building have income - having it aqquire minerals and vespene every second - where would I customize that? Triggers? Behaviour?
Hi, I'm in the process of making a custom game. The game will be alot like the game "Vamprism Zero" from Warcraft 3, but I have a problem. I can't seem to get the game running without placing start locations where bases will pop up, and I do not wish for bases in the game. It can be solved by just placing a building for each team, but then there is the "You will be revealed in (...)" popping up, and the players will be revealed, which is not what I want. Is there any way to disable the reveal option or just disable the requirement of buildings enterily?
In the Trigger Editor in the Trigger "Map Initialization", delete all the Melee stuff.
@Iamthecreeper: Go
If you go to the trigger editor, should be a button at the top menu in the editor. Then just remove the actions from the melee initialization trigger which has the spawn starting units and victory/defeat conditions. Later on you can learn more about triggers and create your own starting units etc with triggers.
Many thanks for that! :)
One more question, things like making a building have income - having it aqquire minerals and vespene every second - where would I customize that? Triggers? Behaviour?
Triggers.
For each unittype in region, modify player property.
Wrong forum too btw.
Where's the right one? Couldn't find anyone fitting to my question.