How do i make a unit auto acquire all targets on the map? Say i want units to spawn at a location (DONE) and then i want them to attack all heroes on the map?
I can glue some stuff together. Give me a week max, I'm very busy ATM. Please PM me if you've found another so that I don't waste time and effort on something that will come to no use. :)
Anything specific you need help with? I'm game, but you'll have to consider how much of a contribution I'll do for your team, as I'm still kinda a noob. (;
I too can help with story and data, I'm still very experimental with triggers though.
I have to admit... I've played the WC3 version hundreds of times, and I'm proud of it :D
One thing i did not like at all about the SC2 version is that it's going to fast. The waves aren't quite spaced enough, making me stressed while I've been quite relaxed and content with the slower WC3 version. I don't know if it's done, but please consider to include this in a setting or something :D
I'd just like to reference to these nicely made TD tutorials made by OneTwoSC. They helped me a lot, and I hope they'll help you guys, who are just as noobish as I were, to understand the basics of TDs.
I'm certainly not being sarcastic. I think it makes no sense...
Placing a bridge always ends up in my units going around, down, and to the side of the bridge, whereafter they magickly enter the bridge through the side... >:(
I guess what you need to do is implement a spawning system that uses regions and all that good stuff. I'm in no position to test right now, but I'll give it a shot tomorrow! :)
I might just be me, but as far as I'm concerned, the only thing you guys need to do is throw up some gameplay footage... Creating trailers takes valuable time. A lot of it. Time that might just as easily have been used to create some better gameplay :)
Asides from that, this looks great and I can't wait to see and hopefully play the final results!
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I'm amazed as to how i missed that funcion, lol...
Thanks for the help!
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OK. How do I publish my map then?
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How do i make a unit auto acquire all targets on the map? Say i want units to spawn at a location (DONE) and then i want them to attack all heroes on the map?
How to?
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What is a "regular shmoe" and how do I create an "article" like authors do?
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I can glue some stuff together. Give me a week max, I'm very busy ATM. Please PM me if you've found another so that I don't waste time and effort on something that will come to no use. :)
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How much work is laid in one unit or building? :)
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Anything specific you need help with? I'm game, but you'll have to consider how much of a contribution I'll do for your team, as I'm still kinda a noob. (;
I too can help with story and data, I'm still very experimental with triggers though.
Consider it! :D
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@Karawasa: Go
I have to admit... I've played the WC3 version hundreds of times, and I'm proud of it :D
One thing i did not like at all about the SC2 version is that it's going to fast. The waves aren't quite spaced enough, making me stressed while I've been quite relaxed and content with the slower WC3 version. I don't know if it's done, but please consider to include this in a setting or something :D
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Hello fellows.
I'd just like to reference to these nicely made TD tutorials made by OneTwoSC. They helped me a lot, and I hope they'll help you guys, who are just as noobish as I were, to understand the basics of TDs.
Basic TD tutorial: http://www.youtube.com/user/OneTwoSC#p/c/144BCFFBCA1EABFB/0/SBQjnT_96hQ
Advanced TD tutorial: http://www.youtube.com/user/OneTwoSC#p/c/20DAD2D8044E9C77/0/lrkrpWs8Z9I
Hope it helps!
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@Reaper872: Go
I'm certainly not being sarcastic. I think it makes no sense...
Placing a bridge always ends up in my units going around, down, and to the side of the bridge, whereafter they magickly enter the bridge through the side... >:(
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@Thrasher25: Go
Wauw, a serious bump you did there :D
I guess what you need to do is implement a spawning system that uses regions and all that good stuff. I'm in no position to test right now, but I'll give it a shot tomorrow! :)
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@alexbis: Go
I might just be me, but as far as I'm concerned, the only thing you guys need to do is throw up some gameplay footage... Creating trailers takes valuable time. A lot of it. Time that might just as easily have been used to create some better gameplay :)
Asides from that, this looks great and I can't wait to see and hopefully play the final results!
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@Fullachain: Go
Wauw, a little off topic but many thanks for that link!
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@HamsterBoo: Go
I thought about that, but found that these games have already been made.
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Yea, does anyone know how to make bridges function correctly at all?