Making a new map that will be named later. Currently it is being tested for balance and such, and some glitches and bugs / mistypes are being fixed.
I want this map to be as awsome as possible, so i need your suggestions for units, abilities, and such to add in, and of course i will ballence them as needed.
-The map is a small map where you use ranged units melee units and heavy (short range weapons with melee qualities) to kill your opponites. Its 3v3.
-Every 15 seconts the behavior Action is applyed to all units (the 15sec starts when they are built, so the time it activates compared to global time, will be different.) for 5 secont, allowing them to move attack, ect. This will make it so that units can have majior advantages or disadvantages depending on when they enter combat, and where. Such as a ranged unit on a cliff that spots a melee as soon as its action stops, and the melee gets his action allowing him to get close and attack giving him a huge advantage.
-All units get the ability Last action. When activated (has only 1 charge) the unit is damaged depending on max life, but gets action applyed.
-The map is looking good so far, but getting ideas for new units and abilities is a tad hard :P. Please if you have any ideas or such (title for game, units, abilities, extras, ect) tell me, and if its good, i will apply it into the game. Thank you!
Making a new map that will be named later. Currently it is being tested for balance and such, and some glitches and bugs / mistypes are being fixed.
I want this map to be as awsome as possible, so i need your suggestions for units, abilities, and such to add in, and of course i will ballence them as needed.
-The map is a small map where you use ranged units melee units and heavy (short range weapons with melee qualities) to kill your opponites. Its 3v3.
-Every 15 seconts the behavior Action is applyed to all units (the 15sec starts when they are built, so the time it activates compared to global time, will be different.) for 5 secont, allowing them to move attack, ect. This will make it so that units can have majior advantages or disadvantages depending on when they enter combat, and where. Such as a ranged unit on a cliff that spots a melee as soon as its action stops, and the melee gets his action allowing him to get close and attack giving him a huge advantage.
-All units get the ability Last action. When activated (has only 1 charge) the unit is damaged depending on max life, but gets action applyed.
-The map is looking good so far, but getting ideas for new units and abilities is a tad hard :P. Please if you have any ideas or such (title for game, units, abilities, extras, ect) tell me, and if its good, i will apply it into the game. Thank you!
@EternalWraith: Go
Got it fixed into majior points :D and sorry about the spelling errors if you see any.