I followed http://www.sc2mapster.com/forums/resources/tutorials/11028-tutorial-data-misc-how-to-morphing-shapeshifter-druid/ tutorial. and took some advice about looking at the spire actor and baneling to see how it's done. I've tried numerous ways, but I still can't figure out how to put an animation in while the unit is morphing from A to B.
I've try creating a unit kind of like a baneling egg, but modeled it after Archon Merge. ( the energy ball )
Copied and edited events connected to my morphing ability similar from Zerg -> Baneling Cocoon -> Baneling to my Probe -> energyball -> Sentry
but still no luck. Even with the delay of 5 seconds. it just goes from the model probe straight to sentry =[
If it's constructing like a zerg egg you have to have buildable ability on the unit. This makes the unit pause itself. Also if you change the property in the unit actor for building model it will be a different model when the unit is building.
Otherwise if it's morphing like a siege tank then you can modify the stats in the morph ability to have transition time and then use the actors with ability event to fire the animations.
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I followed http://www.sc2mapster.com/forums/resources/tutorials/11028-tutorial-data-misc-how-to-morphing-shapeshifter-druid/ tutorial. and took some advice about looking at the spire actor and baneling to see how it's done. I've tried numerous ways, but I still can't figure out how to put an animation in while the unit is morphing from A to B. I've try creating a unit kind of like a baneling egg, but modeled it after Archon Merge. ( the energy ball ) Copied and edited events connected to my morphing ability similar from Zerg -> Baneling Cocoon -> Baneling to my Probe -> energyball -> Sentry
but still no luck. Even with the delay of 5 seconds. it just goes from the model probe straight to sentry =[
advice?
If it's constructing like a zerg egg you have to have buildable ability on the unit. This makes the unit pause itself. Also if you change the property in the unit actor for building model it will be a different model when the unit is building.
Otherwise if it's morphing like a siege tank then you can modify the stats in the morph ability to have transition time and then use the actors with ability event to fire the animations.