Does anyone have a clue on how to do this? WoW Model Viewer is only good for crashing when exporting WMO files, and I saw that in the WoW model request thread only a handful of human buildings were extracted so I know it can be done.
and I saw that in the WoW model request thread only a handful of human buildings were extracted so I know it can be done.
The buildings I extracted were the only handful I found that were .m2, if .wmo was possible the way I convert them, I would've done tons of more of them.
I absolutely need WMO's for my map, does anyone know a guide to get a WMO into a 3d modeling software? such as milkshape?
EDIT: found this tool, Taylor Mouse. It is suppose to allow you to open a wmo file in max, but it probably will be difficult to export and manually convert a wmo to an M3 1 by 1.
Does anyone have a clue on how to do this? WoW Model Viewer is only good for crashing when exporting WMO files, and I saw that in the WoW model request thread only a handful of human buildings were extracted so I know it can be done.
See if this is of any help.
Doesn't help with .wmo, sadly. Only .m2
The buildings I extracted were the only handful I found that were .m2, if .wmo was possible the way I convert them, I would've done tons of more of them.
@Zarakk: Go
please,
..could you give us a ballpark ko count (say for importing 5/6 buildings...)
Is it straight up filling a slot or what?
thanks
I'm really sorry, but I can't understand what you're trying to say here :/
could you say how much the imported models weigh?
please :)
edit:
thank you Zarakk
(nice answer below)
The units are about 400kb-1Mb each, but the doodads are less than 100kb each more or less.
@Zarakk: Go
I absolutely need WMO's for my map, does anyone know a guide to get a WMO into a 3d modeling software? such as milkshape?
EDIT: found this tool, Taylor Mouse. It is suppose to allow you to open a wmo file in max, but it probably will be difficult to export and manually convert a wmo to an M3 1 by 1.
http://users.telenet.be/u122561/
I'm not really interested in animations or anything, just the simple wmo model with textures itself.