The data editor is a work of art. Sure, the learning curve is mean, but at the apex is a shining pot of limitless delight.
The data editor is what some people like to call a big ball of mud. True It has many features that we like, but at the cost of poor organization. It is similar to the trigger editor in that it is event based but the implementation is aweful.
When you start coding in the trigger editor you have a fair sence of what is possible and how to go about implementing it. With the data editor it is a mystery every step of the way.
Keep in mind, people don't join teams to be a mindless slave (unless you're paying them).
If you want anyone worth their salt, you're going to have to give them some creative control or there's no incentive. As you've stated you seem to have very hard times dealing with others so i'm not sure this would be an option. From personal experience it's incredibly hard to find someone to do dedicated data editor work.
cause that map at the time probably intimidated the new mappers... and they didn't think they could help or something, the ones that could have helped with it were doing here own projects.
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Tutorials - Map Development - Galaxy wiki
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Yeah, it was a bummer. I got a little teary eyed rereading my recruitment post. Cosmic Eclipse was so close to a worthwhile first release... c'est la vie
Agreed. I still prefer triggers over the data editor for everything that isn't going to create a lot of triggers running at once or create a periodic (minus things like projectiles that allow you to have even more control and access by using triggers). Sadly, somethings, such as a tower, would not be trigger-friendly for most things.
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The data editor is what some people like to call a big ball of mud. True It has many features that we like, but at the cost of poor organization. It is similar to the trigger editor in that it is event based but the implementation is aweful.
When you start coding in the trigger editor you have a fair sence of what is possible and how to go about implementing it. With the data editor it is a mystery every step of the way.
Keep in mind, people don't join teams to be a mindless slave (unless you're paying them).
If you want anyone worth their salt, you're going to have to give them some creative control or there's no incentive. As you've stated you seem to have very hard times dealing with others so i'm not sure this would be an option. From personal experience it's incredibly hard to find someone to do dedicated data editor work.
@crazyfingers619: Go
http://forums.sc2mapster.com/general/team-recruitment/18774-recruiting-data-editor-for-team-hero-survival/#p1
Looking for collaboration.
I was too ;)
Link
Note the date. Not 1 reply.
cause that map at the time probably intimidated the new mappers... and they didn't think they could help or something, the ones that could have helped with it were doing here own projects.
Yeah, it was a bummer. I got a little teary eyed rereading my recruitment post. Cosmic Eclipse was so close to a worthwhile first release... c'est la vie
@zenx1: Go
Agreed. I still prefer triggers over the data editor for everything that isn't going to create a lot of triggers running at once or create a periodic (minus things like projectiles that allow you to have even more control and access by using triggers). Sadly, somethings, such as a tower, would not be trigger-friendly for most things.