Not surprising at all, I'm actually a bit surprised by the staying power of starjeweled to be honest.
At this point it's just sorta entertaining to see blizzard struggle so with their own mapping efforts. Vindictive and petty? Definitely. But at this point I just can't help it. I called the failure of these maps a while ago, and they're actually worse than i suspected. From blizzard I expected decent at the very worst.
All this trash talk is pretty bad though, and I'm very much guilty of being a very negative force on these forums in regards to blizzard's relationship with their modding community. But when i think about it don't feel bad too bad. We're not talking in some indie forum for a developer working on their first game. We aren't crying and moaning over stuff that's broken in beta. Blizzard's actions have directly put a dent in the blind optimism of aspiring game designers. It's pretty evil if you ask me and I can only hope more of this justifiable anger resonates a bit more. Blizzard's brand is still largely untarnished, and by and large they have provided excellent services to their consumers with their product. But what they have done to the RTS mod community is damn near unforgivable.
The graphs pretty much show what could be expected. A high peak when the maps were released because of Blizzards huge advantage in advertising (almost every video game and starcraft fansite had news about those maps).
Then it goes down to "normal" popularity. Aiur Chef is doing really bad, since it's the weakest Map (It would have had much potential if it was more of a Hero arena with cooking objectives. It's alot more fun to kill your oponent's Hero, than to just collect stuff).
Left2Die is well made but it's the Campaign Mission for 2 Players, so it's getting old really quick. And since it's coop it's best played with someone you know, rather than just random people.
Star Jeweled seems to do pretty good. I didn't expect that, but it's easy to pick up, many people like games like bejewele, it's competetive and it has basic rock-paper-scrissors counter strategies. It's still lacking imo
If those Maps weren't made by blizz they wouldn't be so high on the popularity list, because they would have trouble getting up there.
What does that teach us mappers?
We need to advertise your Maps on sites where the players are. No normal player would go to mapster to see what kind of maps you can find in the bnet.
Tomura is on the ball. Satrjewled is still doing incredibly well and left2die is still very popular. They've only seen the drop because litteraly everyone on bnet must have played them on release.
They just need to add more categories instead of mashing everything together on a single page that doesn't even scroll unless you click a button to show more.
I don't understand why they stopped making categories after TD and Tug.
Not surprising at all, I'm actually a bit surprised by the staying power of starjeweled to be honest.
At this point it's just sorta entertaining to see blizzard struggle so with their own mapping efforts. Vindictive and petty? Definitely. But at this point I just can't help it. I called the failure of these maps a while ago, and they're actually worse than i suspected. From blizzard I expected decent at the very worst.
All this trash talk is pretty bad though, and I'm very much guilty of being a very negative force on these forums in regards to blizzard's relationship with their modding community. But when i think about it don't feel bad too bad. We're not talking in some indie forum for a developer working on their first game. We aren't crying and moaning over stuff that's broken in beta. Blizzard's actions have directly put a dent in the blind optimism of aspiring game designers. It's pretty evil if you ask me and I can only hope more of this justifiable anger resonates a bit more. Blizzard's brand is still largely untarnished, and by and large they have provided excellent services to their consumers with their product. But what they have done to the RTS mod community is damn near unforgivable.
Intresting graphs, I like it
Not surprising. Nobody likes 'em, because they're half-assed stuff.
And lol @ Debates.
Btw, is this US only? At least we should compare demographics :O
The graphs pretty much show what could be expected. A high peak when the maps were released because of Blizzards huge advantage in advertising (almost every video game and starcraft fansite had news about those maps).
Then it goes down to "normal" popularity. Aiur Chef is doing really bad, since it's the weakest Map (It would have had much potential if it was more of a Hero arena with cooking objectives. It's alot more fun to kill your oponent's Hero, than to just collect stuff). Left2Die is well made but it's the Campaign Mission for 2 Players, so it's getting old really quick. And since it's coop it's best played with someone you know, rather than just random people. Star Jeweled seems to do pretty good. I didn't expect that, but it's easy to pick up, many people like games like bejewele, it's competetive and it has basic rock-paper-scrissors counter strategies. It's still lacking imo
If those Maps weren't made by blizz they wouldn't be so high on the popularity list, because they would have trouble getting up there.
What does that teach us mappers? We need to advertise your Maps on sites where the players are. No normal player would go to mapster to see what kind of maps you can find in the bnet.
Tomura is on the ball. Satrjewled is still doing incredibly well and left2die is still very popular. They've only seen the drop because litteraly everyone on bnet must have played them on release.
Blizz fuck their level designers and pay us instead of them to make maps! :D
They just need to add more categories instead of mashing everything together on a single page that doesn't even scroll unless you click a button to show more.
I don't understand why they stopped making categories after TD and Tug.
actual the only thing they need to make is SEARCH for join game!