I just came across this reddit post about How to make maps for an RPG. https://www.reddit.com/r/gaming/comments/4ljq2e/how_to_make_a_map_for_an_rpg_game/
I thought it was interesting and could be of use for games built with the SC2 Editor. While it's true we automatically create a game map just by shaping the terrain is not the point for this discussion. The center focus for this discussion is around these ideas around "How To make a "Custom" map for SC2", "What kind of Custom maps can be made and what kind of use could it be", "How can this "Custom" map be used in the creation of hidden Dungeons/Labyrinths style maps inside already existing maps", and "How can we replace the existing in game map in the corner with a "Custom" map" Is just some of the ideas I'm thinking of at the moment. I know there is more potential uses for the implementation of "custom" maps so if you have any examples you want to share go ahead and do that.
After spending a couple of hours away from "Custom Map" Idea. It just occurred to me that the title is misleading at best. The new title is now going to be "How To make "Custom In-Game Map" for SC2" (new title) How To make "Custom In-Game images" to distinguish itself from the concept Idea "How To make a "Custom" map for SC2".
I recently Played a game that made use of a "Custom made in game map" that I'm describing here in the post. For this game the Map was there for displaying Poker Hands all controlled through a "custom on screen button". This is exactly what I've been thinking about in terms what use a "Custom made in game map" can be used for. Also I found the exact image that was used in the Poker Game on a wiki. https://commons.wikimedia.org/wiki/File:PokerHandRankings.pdf
Now its time to find out How To make this "Custom In-Game Map". Any ideas anyone??
Wow, so simple enough it works. Thanks I didn't quite understand how this was done but to my surprise it all makes perfect sense now. I've did something similar to this before with the Dialog but for making button images instead.
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I just came across this reddit post about How to make maps for an RPG. https://www.reddit.com/r/gaming/comments/4ljq2e/how_to_make_a_map_for_an_rpg_game/ I thought it was interesting and could be of use for games built with the SC2 Editor. While it's true we automatically create a game map just by shaping the terrain is not the point for this discussion. The center focus for this discussion is around these ideas around "How To make a "Custom" map for SC2", "What kind of Custom maps can be made and what kind of use could it be", "How can this "Custom" map be used in the creation of hidden Dungeons/Labyrinths style maps inside already existing maps", and "How can we replace the existing in game map in the corner with a "Custom" map" Is just some of the ideas I'm thinking of at the moment. I know there is more potential uses for the implementation of "custom" maps so if you have any examples you want to share go ahead and do that.
After spending a couple of hours away from "Custom Map" Idea. It just occurred to me that the title is misleading at best. The new title is now going to be
"How To make "Custom In-Game Map" for SC2"(new title) How To make "Custom In-Game images" to distinguish itself from the concept Idea "How To make a "Custom" map for SC2".Another Custom map idea that came to me today could be a Treasure Map. Think about using a Treasure map and the possible uses.
I recently Played a game that made use of a "Custom made in game map" that I'm describing here in the post. For this game the Map was there for displaying Poker Hands all controlled through a "custom on screen button". This is exactly what I've been thinking about in terms what use a "Custom made in game map" can be used for. Also I found the exact image that was used in the Poker Game on a wiki. https://commons.wikimedia.org/wiki/File:PokerHandRankings.pdf
Now its time to find out How To make this "Custom In-Game Map". Any ideas anyone??
@SolidSC: Go
Create Dialog
Create Dialog Item (Image)
Show Dialog
You're done.
@LucidIguana: Go
Wow, so simple enough it works. Thanks I didn't quite understand how this was done but to my surprise it all makes perfect sense now. I've did something similar to this before with the Dialog but for making button images instead.