With some modifications to Footprint data, you can actually create LoL style shrubs. Outside units with ground visions could not see through the shrubs, but units in shrubs could very well see things inside and outside of shrubs.
In fact 1.5 added tons of official things that would replace many existed features in GAx3, e.g. the UI layer unit model, shrubs, unit handle IDs, actor attach msgs etc... So I think I need change the GAx3 mod significantly (as well as add much more new features) to match the 1.5 stuffs. Maybe I even need to rename it to "GAx4" hmmm. It certainly take times, but 1.5 also largely expanded the GAx3's capablities, and allow it to introduce in much more features.
Back to the topic, Here is the demo map for the Shrub Version. It's a new feature in Footprint data, but doens't have a official sample yet. so in this demo I create a new doodad named "1.5 shrub test" with a new Footprint "Footprint Shrub 1x1".
There is a scv hide inside of the right side shrubs, but your marine cannot see it when it is stand outside of the shrubs. And after he walked into the shrubs, he will see the scv as well as every things inside and outside of the ADJOINED shrubs.
Each time I see a post from you I want to punch someone. That's because I am reminded of what the modding scene could have been like without the popularity system. There could be more people like you around if not for this.
Could you try the weapon/ability range actors? In the list of features I saw something like "there will be arc ranges instead of simple circles". Would like to see how it works.
Could you try the weapon/ability range actors? In the list of features I saw something like "there will be arc ranges instead of simple circles". Would like to see how it works.
Yep, but actually the CActorArc is used to create Cone Shaped AoE cursor, which would indicate the fan-shaped aoe size of the the ability. Not the casting range of the ability. You can already do arced cast range indicator before 1.5.
Essentially the CActorArc (cone sharped aoe cursor) looks very similar to raynor's rail-gun sniper cursor indicator in campain, but this new actor class is much more easier to use.
But if I want to demostrate this, I will need to create a speical cursor splat model, which 1.5 alpha doens't imported yet. So if you want to see a demo, it may take 1-2 days.
You can already do arced cast range indicator before 1.5.
It's actually what I need, so gonna jus try it myself.
Btw, are there some new features in the normal, not alpha 1.5, editor yet? I just feel like there some things I never saw earlier. Like, in data editor, a possibility to paste a field value into multiple data objects by a single ctrl+v? Or I saw some probably new models, like "WarpUpdateX.m3"? Am I wrong and they were long before?
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Here is another hidden feature in 1.5
With some modifications to Footprint data, you can actually create LoL style shrubs. Outside units with ground visions could not see through the shrubs, but units in shrubs could very well see things inside and outside of shrubs.
If you have seen GAx3 patch 1, you may have noticed that I had already added the same feature into GAx3 mod for SC2 1.4.x (with another completely different mothed of course) . But the new Shrub Vision feature in SC2 1.5 is official and more perfect, so it is recommeded to use the official method.
http://www.sc2mapster.com/forums/general/general-chat/34564-gax3-patch-1-build-1-1-0-2433-patch-note-tip/
In fact 1.5 added tons of official things that would replace many existed features in GAx3, e.g. the UI layer unit model, shrubs, unit handle IDs, actor attach msgs etc... So I think I need change the GAx3 mod significantly (as well as add much more new features) to match the 1.5 stuffs. Maybe I even need to rename it to "GAx4" hmmm. It certainly take times, but 1.5 also largely expanded the GAx3's capablities, and allow it to introduce in much more features.
Back to the topic, Here is the demo map for the Shrub Version. It's a new feature in Footprint data, but doens't have a official sample yet. so in this demo I create a new doodad named "1.5 shrub test" with a new Footprint "Footprint Shrub 1x1".
you can download it hereļ¼
http://www.sc2mapster.com/media/attachments/27/691/1.5Shrub.SC2Map
How to test this demo map?
There is a scv hide inside of the right side shrubs, but your marine cannot see it when it is stand outside of the shrubs. And after he walked into the shrubs, he will see the scv as well as every things inside and outside of the ADJOINED shrubs.
Each time I see a post from you I want to punch someone. That's because I am reminded of what the modding scene could have been like without the popularity system. There could be more people like you around if not for this.
@Renee2islga: Go
Could you try the weapon/ability range actors? In the list of features I saw something like "there will be arc ranges instead of simple circles". Would like to see how it works.
Yep, but actually the CActorArc is used to create Cone Shaped AoE cursor, which would indicate the fan-shaped aoe size of the the ability. Not the casting range of the ability. You can already do arced cast range indicator before 1.5.
Essentially the CActorArc (cone sharped aoe cursor) looks very similar to raynor's rail-gun sniper cursor indicator in campain, but this new actor class is much more easier to use.
But if I want to demostrate this, I will need to create a speical cursor splat model, which 1.5 alpha doens't imported yet. So if you want to see a demo, it may take 1-2 days.
Thanks, now it's not so important, becuase of this:
It's actually what I need, so gonna jus try it myself.
Btw, are there some new features in the normal, not alpha 1.5, editor yet? I just feel like there some things I never saw earlier. Like, in data editor, a possibility to paste a field value into multiple data objects by a single ctrl+v? Or I saw some probably new models, like "WarpUpdateX.m3"? Am I wrong and they were long before?