I use only two functions in your GAx, anyway I can just get access to those 2 functions?
Project Rise of Nigma

I use only two functions in your GAx, anyway I can just get access to those 2 functions?
Project Rise of Nigma

This is seriously absolutely amazing.
Thanks!
Trigger Libraries:
Leaver Resource Redistribution | Disables resource redistribution when player leaves
Developer's Mode | Triggers useful for map testing
Quote from Enexy: GoI use only two functions in your GAx, anyway I can just get access to those 2 functions?
With the current structure of GAx3 , it would be very hard to do this.
Since I separated the GUI layer and the code behind it to achieve higher performace. Copy the GUI function only to your map would do nothing(Without the code part, they are just empty shells) . And If you copy the code part too, it has no different than you just use GAx3 itself.
But the GAx3 Mod is only 70KB, so I don't think there would be any problem if you use it as awhole.
Yeah, I know I can't simply just C&P :( which is why I'm asking. I don't think the two functions in question are linked to too many things. They are the advanced custom value ex of unit.
EDIT: Original post sounded mean, lol. So I threw up a sad face there to make it seem sincere now, lol.
Quote from Enexy: GoYeah, I know I can't simply just CP :( which is why I'm asking. I don't think the two functions in question are linked to too many things. They are the advanced custom value ex of unit.
EDIT: Original post sounded mean, lol. So I threw up a sad face there to make it seem sincere now, lol.
Well this particular one is simple, you can do it youself. And it's not done by Data Table...
It's Charge actually.
native void UnitAddChargeUsed (unit inUnit, string inCharge, fixed inVal);
The inCharge be the key, and inVal be the value. I just used a "GAx3_" prefix to the key to prevent any conflicts
Very simple and easy, isn't it?
Quote from Renee2islga: GoI received some feedbacks. Some people says the GAx3 mod is great, but after they used this mod, every time they open their map, they need to logon the BN to access the mod, it’s annoying, is there any way to bypass this progress?
I'm one of those peeps :(
I love this mod because it gave me control over actors (without units) and phasing (each player sees a different map). My whole map is based on this mod.
Quote from zandose: GoI'm one of those peeps :(
I love this mod because it gave me control over actors (without units) and phasing (each player sees a different map). My whole map is based on this mod.
The "tip" part of OP is the solution, hmmm. With this trick, you no longer need to logon the BN everytime.
Just don't forget to update your local version GAx3 mod though :)
Well, in my compute, moving 200 actor to different positions works just well and smothly
-Even in my notebook. I assume your computer's hardwares aren't bad enough?
And what action you were using when you move them? The "Move Actor With Vector(Speed)" of GAx3?
I made a sample map here.
There will be 200 marine actor in the map, press "C" key and they would move towards 200 different random positions. You can press C more than once.


This map needs GAx3 mods of course, just put one in your Starcraft II\Mods fold.
If this map works well in your computer, then fine. If there will still be laggs, please tell me.
Renee2islga AuthorRecently, I made the first big patch of GAx3 Mod. (Now on US, CN, TW battle.net)
Today I finally get some time to list all new features brought by it. I will go with a simple version and a detail version. (If you want to use the new features brought by Patch 1, don’t forget to update your map’s GAx3 dependency.)
Before we start, a important tip here:
Back to the topic, here is the Patch not of GAx3 Patch 1, simple version:
GAx3 Patch 1
Build 1.1.0.2433
Applicatived Starcraft II version : 1.4.3
For more information of GAx3, see:
http://www.sc2mapster.com/forums/resources/project-workplace/27296-gax3-star-craft-ii-editor-enchant-mod-mod-download/
Tools
GAx3 Patch 1 now have a debug cheat tool for map testers! Do not need to remember the miscellaneous cheat codes anymore. When you are in test mode (testing your map with File-> Test Document…), you can press “`” key to call forth a in-game debug UI, which would list all debug cheat codes (include Actor Cheats).
This tool can even automatically enter cheat codes for you, or you can also copy them and enter them manually. (There are some cheats that have to be entered manually)
Trigger Features
Actor
For example, in player 1’s machine, variable ABC points to a marine’s actor; while in player 2’s machine, ABC points to a Thor’s actor.
You can destroy the persistent phasing anytime. And the hidden/muted actors would show up again.
Cheat
After you turned on the Multiplayer Cheats, you can use "Allow Cheat" action to further turn on/off specified cheats.
Conversion
It is very useful when you try to debug variable name, or store multiple variables into Data Table.
Environment
Much like the “Shrubs” in LoL, units stand within could see outside things, but unit stand outside could not see things within the blocker.
Variable
i=2
i<<=1
Then i would be 4.
Logic
Math
Order Queue
But if the unit doen't have a "Stop" ability. It will need half a loop to clear its order queue (0.03125 game seconds). You can decide if you want to wait.
If the unit is casting a "Uninterruptable" ability, he will continue to cast it, but his order queue is actually have be cleared.
Trigger
Unit
You can use this action to simulate a "Dead" hero
Data Features
Doodad
Unit
Effect
If the unit is casting a "Uninterruptable" ability, he will continue to cast it, but his order queue is actually be cleared.
Bug Fixes
Detail Version of the Patch note
To Be Done...
GAx3 - An A extremely powerful Mod to amplify the capability of StarCraft II Editor!