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i have this
any unit dies
if unit is player one set add variable plus 1
but if i use my custom mine ability it "kills" the unit more than once y????
SOLVED
Have you made sure that the trigger doesn't count missiles?
Just add UI - Display (Name of (Unit type of (Triggering unit))) for (All players) to Subtitle area to know if it count twice the unit killed or that a missile as almaity said.
kk will do ^
and its not a trigger ability its just a data ability
its like
happens its my leader board too
THANKS FOR QUICK REPLIES I LOVE YOU SC2 MAPSTER
well wait what do you mean by missiles???
its player ones mines and they die too as well as the unit ???
ahhh so its is counting the missile thanks for the help but how do i stop it???
Yah but your using a trigger to check if any unit die right?
General - If (Conditions) then do (Actions) else do (Actions) If ((Triggering unit) is Excluded: Missile, Hidden for player 1) == True Then Else
Use Unit Filter Match in a if
kk let me check
doesnt work
i went to data editor made unit a missle and a summoned
excluded it in triggers still counts them though XP
please help
i cant i changed the units
data > unit > unit > in the box i checked missile
i followed what you said = true
update
WORKS IN LEADER BOARD
Okay :) lets start from scrap. Cause there too many thing that isn't clear at all.
You have a trigger that detect unit that die. When unit die they increase a variable.
So first problem, mine provide extra kill on your leaderboard.
Also your mine provide experience upon killing? Is that your second issue.
I FIXED IT
okay your advice was half right
i wasnt supposed to set it to exclude dead units or it doesnt count a unit that died LOLLL THAT WAS THE BIG ISSUE XD
THANKS ALOT I LOVE YOU BRO
I LOVE YOU SC2 ILL BE BAKC LOL
Oh lol xD funny, I was playing some hero attack while typing so I made it fast betwen 2 critter patch lol.
i have this
any unit dies
if unit is player one set add variable plus 1
but if i use my custom mine ability it "kills" the unit more than once y????
SOLVED
Have you made sure that the trigger doesn't count missiles?
Just add UI - Display (Name of (Unit type of (Triggering unit))) for (All players) to Subtitle area to know if it count twice the unit killed or that a missile as almaity said.
kk will do ^
and its not a trigger ability its just a data ability
its like
happens its my leader board too
THANKS FOR QUICK REPLIES I LOVE YOU SC2 MAPSTER
well wait what do you mean by missiles???
its player ones mines and they die too as well as the unit ???
ahhh so its is counting the missile thanks for the help but how do i stop it???
Yah but your using a trigger to check if any unit die right?
General - If (Conditions) then do (Actions) else do (Actions) If ((Triggering unit) is Excluded: Missile, Hidden for player 1) == True Then Else
Use Unit Filter Match in a if
kk let me check
doesnt work
i went to data editor made unit a missle and a summoned
excluded it in triggers still counts them though XP
please help
i cant i changed the units
data > unit > unit > in the box i checked missile
i followed what you said = true
update
WORKS IN LEADER BOARD
Okay :) lets start from scrap. Cause there too many thing that isn't clear at all.
You have a trigger that detect unit that die. When unit die they increase a variable.
So first problem, mine provide extra kill on your leaderboard.
Also your mine provide experience upon killing? Is that your second issue.
I FIXED IT
okay your advice was half right
i wasnt supposed to set it to exclude dead units or it doesnt count a unit that died LOLLL THAT WAS THE BIG ISSUE XD
THANKS ALOT I LOVE YOU BRO
I LOVE YOU SC2 ILL BE BAKC LOL
Oh lol xD funny, I was playing some hero attack while typing so I made it fast betwen 2 critter patch lol.