think the best way is to have some kind of battle. let the camera turn around it.
and spawn extra units every few sec.
make all units regenerate extremely fast so nothing dies
think the best way is to have some kind of battle. let the camera turn around it. and spawn extra units every few sec. make all units regenerate extremely fast so nothing dies
also have 2 counters.
1) showing FPS
2) showing amount of units on screen.
500~800 of any random units fighting in one map should be fair enough to judge your CPU/GPU. :P
Please give me good luck to see this in the coming days :)
I created such map when i was overclocking my pc to watch fps gain. Its already on EU bnet called "FPS Test" but im still working on make it playable on bnet so its possible u cant play it.
I will post it here today i guess.
Note however, that you need to keep more in mind. The 'amount of units shown' is pretty much pointless if only a couple of them are shooting, and if there's fighting going on, for an actual benchmark you'd also want to keep track of the animations playing and projectiles being launched.
Plus there are other considerations like what all they're doing. For instance my CPU/GPU can handle an extremely high number of units on screen...until one of them is the damned protoss mothership that's cloaking things beneath it, then all bets are off due to that effect just slaying my GPU in ultra settings.
Get polygon count and texture size of units on screen. Polygon count is additive per individual unit but texture memory used is only for each individual type on screen, thanks for that nvidia! =] If you also know the amount of ground textures used, doodad textures and polygons, and lighting effects it will make it a more comparable test.
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A map to test the capabilities of your CPU/GPU.
2 sides of player, produce X number of any units, move and attack.
Does this kind of map exist already?
Thank you in advance.
Not that I know of, nope. Sounds like a cool idea though. How exactly would you do this though? Just mass units until it starts lagging? :P.
think the best way is to have some kind of battle. let the camera turn around it. and spawn extra units every few sec. make all units regenerate extremely fast so nothing dies
also have 2 counters.
1) showing FPS
2) showing amount of units on screen.
Pretty much what Jackolas says ↓↓ XD
500~800 of any random units fighting in one map should be fair enough to judge your CPU/GPU. :P
Please give me good luck to see this in the coming days :)
I created such map when i was overclocking my pc to watch fps gain. Its already on EU bnet called "FPS Test" but im still working on make it playable on bnet so its possible u cant play it. I will post it here today i guess.
@Jackolas: Go
Note however, that you need to keep more in mind. The 'amount of units shown' is pretty much pointless if only a couple of them are shooting, and if there's fighting going on, for an actual benchmark you'd also want to keep track of the animations playing and projectiles being launched.
Like i said before, there is "FPS Test" map available on EU bnet server. Enjoy and post ur score with pc configuration.
Plus there are other considerations like what all they're doing. For instance my CPU/GPU can handle an extremely high number of units on screen...until one of them is the damned protoss mothership that's cloaking things beneath it, then all bets are off due to that effect just slaying my GPU in ultra settings.
@Mozared: Go
Get polygon count and texture size of units on screen. Polygon count is additive per individual unit but texture memory used is only for each individual type on screen, thanks for that nvidia! =] If you also know the amount of ground textures used, doodad textures and polygons, and lighting effects it will make it a more comparable test.