i think its inheritly hard to get a 1v1-only game off the ground. at the beginning it will almost always be the creator vs some noob. he has no allies to get advicse from or experience to know what he is doing. even if you get to the point where there are some fans that actively play, you will run into the same problem of them crushing noobs and nobody having allies to talk to or learn from.
i think its inheritly hard to get a 1v1-only game off the ground. at the beginning it will almost always be the creator vs some noob. he has no allies to get advicse from or experience to know what he is doing. even if you get to the point where there are some fans that actively play, you will run into the same problem of them crushing noobs and nobody having allies to talk to or learn from.
One could make it a 1v1 game where you have multiple players in the game, but only 2 people fight each turn. Basically like those spectator melee maps. Problem solved.
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Which skill level player do you make maps for?
Is it a worthy challenge to make a 1v1 "competitive" map with/for players with different skill level?
The map itself itself would (periodically/at the start/other) scale the gameplay accordingly
i think its inheritly hard to get a 1v1-only game off the ground. at the beginning it will almost always be the creator vs some noob. he has no allies to get advicse from or experience to know what he is doing. even if you get to the point where there are some fans that actively play, you will run into the same problem of them crushing noobs and nobody having allies to talk to or learn from.
One could make it a 1v1 game where you have multiple players in the game, but only 2 people fight each turn. Basically like those spectator melee maps. Problem solved.