So ever since the newest patch I've been getting some new error messages when I open my map.
Unable to load wizard file 'base.sc2data\Wizards\UnitCreation.BlizWiz' (Core: file not found) (Core: file not found):base.sc2data\Wizards\UnitCreation.BlizWiz
Unable to load wizard file 'base.sc2data\Wizards\UnitModify.BlizWiz' (Core: file not found) (Core: file not found):base.sc2data\Wizards\UnitModify.BlizWiz
I have no idea what those 2 mean.
USER: [ 8a1 1] CActorDoodad[PathingandSightBlocker2x2Doodad] Model produces empty (zero) bounds. Consider using DefaultToModelAABBBounds to fix.
I get there there is some sort of problem with the PathingandSightBlocker2x2, which I use many of in my map. Also I notice that the 2x2 and 1x1 blockers dont appear in the terrain editor, even though they appear in the doodad list to the left. When I try to test the map it fails to start.
Has anyone else experienced any problems like this or know how I might fix it? I see that the message suggest using "DefaultToModelAABBBounds" but I cant find any field where that is an option.
Nobody has seen anything like this or know what it means?
Unable to load wizard file 'base.sc2data\Wizards\UnitCreation.BlizWiz' (Core: file not found) (Core: file not found):base.sc2data\Wizards\UnitCreation.BlizWiz Unable to load wizard file 'base.sc2data\Wizards\UnitModify.BlizWiz' (Core: file not found) (Core: file not found):base.sc2data\Wizards\UnitModify.BlizWiz
Hey thanks for the reply! I have (sort of) figured out what the problem was. I realized that after removing all the blockers, my game was still not starting. Turns out it was dependency issues (hello dependency issues my old friend...)
So anyways, the error messages I'm getting don't seem to actually be causing any problem.
So ever since the newest patch I've been getting some new error messages when I open my map.
Unable to load wizard file 'base.sc2data\Wizards\UnitCreation.BlizWiz' (Core: file not found) (Core: file not found):base.sc2data\Wizards\UnitCreation.BlizWiz Unable to load wizard file 'base.sc2data\Wizards\UnitModify.BlizWiz' (Core: file not found) (Core: file not found):base.sc2data\Wizards\UnitModify.BlizWiz
I have no idea what those 2 mean.
USER: [ 8a1 1] CActorDoodad[PathingandSightBlocker2x2Doodad] Model produces empty (zero) bounds. Consider using DefaultToModelAABBBounds to fix.
I get there there is some sort of problem with the PathingandSightBlocker2x2, which I use many of in my map. Also I notice that the 2x2 and 1x1 blockers dont appear in the terrain editor, even though they appear in the doodad list to the left. When I try to test the map it fails to start.
Has anyone else experienced any problems like this or know how I might fix it? I see that the message suggest using "DefaultToModelAABBBounds" but I cant find any field where that is an option.
bump.
Nobody has seen anything like this or know what it means?
Unable to load wizard file 'base.sc2data\Wizards\UnitCreation.BlizWiz' (Core: file not found) (Core: file not found):base.sc2data\Wizards\UnitCreation.BlizWiz Unable to load wizard file 'base.sc2data\Wizards\UnitModify.BlizWiz' (Core: file not found) (Core: file not found):base.sc2data\Wizards\UnitModify.BlizWiz
Hi,
have you tried starting the map without the unit(s) that seems to be the problem?
Messages means something, sure, but if it does not solve your problem what's the use?
Any patch can change ANYTHING in galaxy, trying to keep up with blizzard is nonsensical in my book.. just do what you know you can do, no?.
If the map works without it, then simply remake it from another "base standard" unit...
gl
Hey thanks for the reply! I have (sort of) figured out what the problem was. I realized that after removing all the blockers, my game was still not starting. Turns out it was dependency issues (hello dependency issues my old friend...)
So anyways, the error messages I'm getting don't seem to actually be causing any problem.
I think blizzard is trying something with wizard unit data stuff soon