So, a warm hello to everyone on SC2mapster, BattleKrusr, Editor-Novice here.
I wanted to ask some questions about creating a campaign, so here we go:
Is my assumption right that, in the Editor, I use "Arcade Map" as the Map the missions play out on, and "Mod" to store any campaign-wide information and variables(i.e. all marines in the campaign have higher damage, or a special abiltiy). Im someone who likes to double- and triple-check everything to make sure everything is in order, and I don't want to start off by choosing the wrong "Sandbox"
For now that's all, but I will most likely have more questions which will probably also land here.
Hello BattleKrusr, to answer you question: yes, you would use a Dependent Mod for general things like campaign-wide information, and Arcade Maps based upon that Mod, which would have all of the maps scenarios and events.
So, a warm hello to everyone on SC2mapster, BattleKrusr, Editor-Novice here. I wanted to ask some questions about creating a campaign, so here we go:
Is my assumption right that, in the Editor, I use "Arcade Map" as the Map the missions play out on, and "Mod" to store any campaign-wide information and variables(i.e. all marines in the campaign have higher damage, or a special abiltiy). Im someone who likes to double- and triple-check everything to make sure everything is in order, and I don't want to start off by choosing the wrong "Sandbox" For now that's all, but I will most likely have more questions which will probably also land here.
Hello BattleKrusr, to answer you question: yes, you would use a Dependent Mod for general things like campaign-wide information, and Arcade Maps based upon that Mod, which would have all of the maps scenarios and events.
welcome!m http://www.sc2mapster.com/maps/custom-campaign-initiative/ plz check out!