Hello. I'm new to sc2 map creation and I have a few questions for my first map.
I'm looking to implement some custom resources. As everyone knows SC2 by default has food, crystal and vespene gas; I'd like to add a few more resources as well as change how most of them function.
Does anyone have any tips on how to
A) add them to the UI
B) I need buildings to function similar to the automated refinery both generating some resources over time and costing others, units to cost but not generate resources over time - think the secret is in the autoharvest vespene effect
Any assistance shoving me in the right direction would be appreciated.
As for an automatd refinery you can look at the original by enable dependencies. You can do your own by using a behaviour applied to the unit that runs a periodic that modifies players resources.
Hello. I'm new to sc2 map creation and I have a few questions for my first map.
I'm looking to implement some custom resources. As everyone knows SC2 by default has food, crystal and vespene gas; I'd like to add a few more resources as well as change how most of them function.
Does anyone have any tips on how to A) add them to the UI B) I need buildings to function similar to the automated refinery both generating some resources over time and costing others, units to cost but not generate resources over time - think the secret is in the autoharvest vespene effect
Any assistance shoving me in the right direction would be appreciated.
@dragonre: Go
Please use the search next time as there are mutliple answers on the first page such as http://www.sc2mapster.com/forums/development/map-development/24313-how-to-make-a-custom-resource-start-to-finsh/ and http://www.sc2mapster.com/forums/resources/tutorials/14933-texture-how-to-change-resource-icon/#posts
As for an automatd refinery you can look at the original by enable dependencies. You can do your own by using a behaviour applied to the unit that runs a periodic that modifies players resources.