See how the social icon has been moved to very lower right of screen even though chat box has remained where it is? I have been messing around with hiding and replacing various UI elements, but so far I haven't gotten to the social aspect yet as I haven't published my map yet. I assumed that was a completely separate system that sits on top of every game that isn't changeable by us programmers. Incorrect?
When the game UI is hidden, the social icon is automatically moved. As far a I know the Social UI is a different system, but I haven't look through all of the layout files.
Anyone know off the top of their head what style the chat that players type is formatted to? I have been able to reduce the font size down on standard triggered messages to the chat window, but the player chat is still big. Makes for a weird looking chat window with both player chat and smaller triggered messages
Yeah I've used the layout files to reduce the font heights down to 18 which only works when a trigger displays a message to the chat window. Player input messages are still regular size. Was hoping someone else had been there and done that. Oh well, when i work it out ill let you all know :)
My map Malum Ruina has a good example of a custom chat interface. Link's in the sig for more info. I basically create a listbox dialog and convert chat messages to listbox items.
...but it doesn't handle chat commands like whispers, correct? All of those are lost, I take it. I did something similar for my chat interface although I used text labels instead of listbox. Chat commands are not picked up....a sacrifice I was willing to make to move the darn chat off the center of the screen and avoid the flicker created with "Clear All Messages" action.
No, it handles whispers and bnet commands. It's a conversion system rather than direct input. Whispers get converted of course, but I added a few controls to make it work better. It isn't the best solution but it does what I need it to.
@deathtorn: Go
See
See how the social icon has been moved to very lower right of screen even though chat box has remained where it is? I have been messing around with hiding and replacing various UI elements, but so far I haven't gotten to the social aspect yet as I haven't published my map yet. I assumed that was a completely separate system that sits on top of every game that isn't changeable by us programmers. Incorrect?
When the game UI is hidden, the social icon is automatically moved. As far a I know the Social UI is a different system, but I haven't look through all of the layout files.
Social UI has a really bad name in the XML. maybe infopanel
Anyone know off the top of their head what style the chat that players type is formatted to? I have been able to reduce the font size down on standard triggered messages to the chat window, but the player chat is still big. Makes for a weird looking chat window with both player chat and smaller triggered messages
@Zappy:
Probably in the layout files.
@deathtorn: Go
Yeah I've used the layout files to reduce the font heights down to 18 which only works when a trigger displays a message to the chat window. Player input messages are still regular size. Was hoping someone else had been there and done that. Oh well, when i work it out ill let you all know :)
I just got around to trying this and 1.3 broke deathtorn's map and I don't know how to get at the new SC2Layout files. Anyone?
nm i figured it out :)
Care to share?
My map Malum Ruina has a good example of a custom chat interface. Link's in the sig for more info. I basically create a listbox dialog and convert chat messages to listbox items.
@BasharTeg: Go
...but it doesn't handle chat commands like whispers, correct? All of those are lost, I take it. I did something similar for my chat interface although I used text labels instead of listbox. Chat commands are not picked up....a sacrifice I was willing to make to move the darn chat off the center of the screen and avoid the flicker created with "Clear All Messages" action.
Can someone post a map that currently works? The one posted up crashes.
@jcraigk: Go
No, it handles whispers and bnet commands. It's a conversion system rather than direct input. Whispers get converted of course, but I added a few controls to make it work better. It isn't the best solution but it does what I need it to.