(12/11/12 4:50PM) The pack by Phaos below works wonders. Now my issue is adding pitch to the weapon actor to mimic where the player mouse-looks, making the actor bob while the player moves, and adding a launch actor at the nozzle of the weapon.
(12/10/12 7:20PM) I have downloaded the Terran ItemKit by Phaos. If this works I will be adding them to the list of credits.
I have the GAx3 library in the map and it hides the actor perfectly, but my issue is showing the weapon of the unit to the controlling player.
Original Post
I want to make my TPS into a FPS but want to show a weapon. I have tried using the SMMarineRifle but it does not work for obvious reasons and noticed immediately as I placed it in the terrain editor. What I am
asking is what is the best way to display a weapon like in a FPS?
Something I've tried recently which has yielded decent results is attaching the weapon to an invisible unit, and then using that unit's animations. Is a pretty easy solution, plus you get lighting on your weapon.
Something I've tried recently which has yielded decent results is attaching the weapon to an invisible unit, and then using that unit's animations. Is a pretty easy solution, plus you get lighting on your weapon.
Sounds good. I know what you mean but how do I attach the weapon or is it as simple as making a unit whose actor is set to a zero opacity and giving it a weapon?
What I have tried is creating two units. One named mainUnit and the other mainUnitFPS. The first is to be viewed by other players and the FPS used to be viewed by the player. In the mainUnitFPS actor named mainUnitFPSAttack I have set the Properties: Inherited Properties + to Opacity. I made an actor event Actor Creation > Set Opacity 0.0. This did not work.
I have used the GAx3 Library and so far it has done more than the previous attempt. I picked all Active Players and created the mainUnit then hid the actor for only the Picked Player.
Updates
Original Post
I want to make my TPS into a FPS but want to show a weapon. I have tried using the SMMarineRifle but it does not work for obvious reasons and noticed immediately as I placed it in the terrain editor. What I am asking is what is the best way to display a weapon like in a FPS?
@admielke: Go
Something I've tried recently which has yielded decent results is attaching the weapon to an invisible unit, and then using that unit's animations. Is a pretty easy solution, plus you get lighting on your weapon.
Sounds good. I know what you mean but how do I attach the weapon or is it as simple as making a unit whose actor is set to a zero opacity and giving it a weapon?
@Nebuli2: Go
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