For the purpose of teaching a couple of mates the ropes in SC2, I wanted to put some triggers into a map which would allow 4 players to enter a game but with just 2 bases. So effectively its a 1vs1 but with player 1 and 2 controlling base one and player 3 and 4 controlling base 2.
I have set up most of the triggers so far which accommodate this which include setting up meele options just for player 1 and 3, setting allies, shared vision and spending resources.
I also set it so that when player 1 or 3 minerals or gas changes it reflects that amount on either player 2 or 4, so they can always see the amount they can spend.
The part I'm having problems with is the supply, at the moment player 2 and 4's supply always stay static. I basically want them to always be the same as player 1 or 3's.
I set up an event for "Player - Player 1 Supplies Used changes" but there are only actions to change player 2's supply limit, not there actual supply.
Fist idea that comes to mind: Create/kill invisible dummy units for one player whenever the other player's units are born/die. Have condition check thetype of unit to set the supply.
to show players 2 and 4 the supply, make 2 dialogs (one for each player), a dialog label and update it to show player 1 or 3 supply, and show each dialog only to player 2 or 4, and place the dialog above the usual supply display.
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For the purpose of teaching a couple of mates the ropes in SC2, I wanted to put some triggers into a map which would allow 4 players to enter a game but with just 2 bases. So effectively its a 1vs1 but with player 1 and 2 controlling base one and player 3 and 4 controlling base 2.
I have set up most of the triggers so far which accommodate this which include setting up meele options just for player 1 and 3, setting allies, shared vision and spending resources.
I also set it so that when player 1 or 3 minerals or gas changes it reflects that amount on either player 2 or 4, so they can always see the amount they can spend.
The part I'm having problems with is the supply, at the moment player 2 and 4's supply always stay static. I basically want them to always be the same as player 1 or 3's.
I set up an event for "Player - Player 1 Supplies Used changes" but there are only actions to change player 2's supply limit, not there actual supply.
Any ideas?
Fist idea that comes to mind: Create/kill invisible dummy units for one player whenever the other player's units are born/die. Have condition check thetype of unit to set the supply.
to show players 2 and 4 the supply, make 2 dialogs (one for each player), a dialog label and update it to show player 1 or 3 supply, and show each dialog only to player 2 or 4, and place the dialog above the usual supply display.