Hey guys I need some help on a trigger in am makeing what I am douing is I have a spawn behavior on what you would call a tree farm that spawns resources just like the hatchery larva spawning I used and changed it after. I have a tree spawning but on my map I have polar artic regions and jungle and dessert regions on the map and what I am wanting to do is when a tree is spawned in a tropical region for it to spawn a tropical tree instead of a temperate tree or winter tree.
I have thought of how to do this but can't fugure how to make this work properly.
Hey guys I need some help on a trigger in am makeing what I am douing is I have a spawn behavior on what you would call a tree farm that spawns resources just like the hatchery larva spawning I used and changed it after. I have a tree spawning but on my map I have polar artic regions and jungle and dessert regions on the map and what I am wanting to do is when a tree is spawned in a tropical region for it to spawn a tropical tree instead of a temperate tree or winter tree.
I have thought of how to do this but can't fugure how to make this work properly.
Bumps to be bumped back down : (
@DOOMEDEARTH: Go
This could really use some script examples from you, but if I understand correctly, something like this could work:
Thanks how do I combine regions to make regions more smooth.
@DOOMEDEARTH: Go
Select multiple regions and find the combine regions command in I think the edit menu. The hotkey is 0 on my Mac.
Are the trees mechanically any difference? Or is the only difference looks?
If it is only looks there could possibly be an actor only solution to the problem.
Looks are the only difference.