It is recommended to not use screen button as that's their premade function for use mostly in campaign. It has no abilitiy to detect player. You can use dialog item - button instead
It is recommended to not use screen button as that's their premade function for use mostly in campaign. It has no abilitiy to detect player. You can use dialog item - button instead
True dat. I just kinda liked how they look, so would be nice to use them (and the callback function kinda saves some time + flashing). Of cource you can even change dialog button apearances if you just want to play around....thx for responses.
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I have no idea. You cannot use triggering player for this and screen button is always created for every player?
@zenx1: Go
Maybe a bit of a workaround, but one of my screen buttons looks like this:
Inside the "Skip Pressed" trigger (or whatever trigger runs when the button is pressed) I would have all the conditions to check.
It is recommended to not use screen button as that's their premade function for use mostly in campaign. It has no abilitiy to detect player. You can use dialog item - button instead
True dat. I just kinda liked how they look, so would be nice to use them (and the callback function kinda saves some time + flashing). Of cource you can even change dialog button apearances if you just want to play around....thx for responses.