Um.. care to pinpoint which line exactly you intended to use to make the unit move? Highlight it in bold, or quote it or something. It's really hard to read that.. :|
Hmm... Have you tried calling that function before you pause/disable turn the units ? I suspect it might pause and disable movement or turn might be preventing this. If it's not, I'm sorry I'm not too sure, cos i tried that function and it works perfectly fine for me.
i tried bevore and after and it didnt worked allso i got weard camera problems for player 2 but i did exactly the same like for player 1
this realy fucks me up but i came realy far yesterday
try turning before disabling movement etc. and use a wait (0.0) so the game can actually execute the turn command before you disable it.
Basicly what I think is that the following happends:
trigger runs
Turn gets queued
movement gets disabled
unit gets paused
Unit tries to turn, but can't because movement is disable/unit is paused
it works now but its working weard for player 2 i need to give him a different angle very weard
just an other question someone knows a good tutorial where i can leanr how to make bars for attack bar (atb)
@AluCardvanHellsing: Go
Um.. care to pinpoint which line exactly you intended to use to make the unit move? Highlight it in bold, or quote it or something. It's really hard to read that.. :|
This is the function you should be using...
Unit - Make unit face point over duration seconds
http://wiki.sc2mapster.com/galaxy/triggers/make-unit-face-point/
I don't see it in the code though.. I might have skimmed it too quickly.
@AluCardvanHellsing: Go
Hmm... Have you tried calling that function before you pause/disable turn the units ? I suspect it might pause and disable movement or turn might be preventing this. If it's not, I'm sorry I'm not too sure, cos i tried that function and it works perfectly fine for me.
@AluCardvanHellsing: Go
try turning before disabling movement etc. and use a wait (0.0) so the game can actually execute the turn command before you disable it.
Basicly what I think is that the following happends:
while what you want is: