Ok so to create attack waves I made spawning points for all players by using player 15 as hostile then I made more triggers to send them to a desinated point the trigger I used was
Events=
Timer - Elapsed time is 300.1 Real Time seconds
Actions=
Unit Group - Pick each unit in (Any units in Reds Spawn owned by player 15 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
~Actions= Unit - Order (Picked unit) to ( Attack targeting Player 1 Base) (Replace Existing Orders)
The issue is when they finish killing the main base of player (X) they just stop and build up on the point where the point was set, even if there are buildings around them. So I ask how do I make it so my group of men dont just stop and toy around while they rebuild some where else?
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Ok so to create attack waves I made spawning points for all players by using player 15 as hostile then I made more triggers to send them to a desinated point the trigger I used was
Events= Timer - Elapsed time is 300.1 Real Time seconds Actions= Unit Group - Pick each unit in (Any units in Reds Spawn owned by player 15 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions) ~Actions= Unit - Order (Picked unit) to ( Attack targeting Player 1 Base) (Replace Existing Orders)
The issue is when they finish killing the main base of player (X) they just stop and build up on the point where the point was set, even if there are buildings around them. So I ask how do I make it so my group of men dont just stop and toy around while they rebuild some where else?