Here's a working one without the infinite glitch (still sometimes does the random teleport to the portal closest to the end point even if using a different portal pair), but there's so many issues left with the original system (that the remaining bug comes from) that i don't know if you want to use it still even.
Thanks for the assistance. I'll try it out when I come home.
Can you suggest an alternate method? Currently I'm using a very simple unit enters region => instantly move triggering unit method for my portals. I'd like the right click => teleport system if possible.
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I used this: http://www.sc2mapster.com/assets/waygate-system-library but it was broken at the release of HotS. Anyone who knows of a similar system, or an updated version?
TL:DR It's a system which creates portals and causes units to prioritize using it when the travel distance is shorter using the portal.
I see some of the issue, but i'm working on fixing it now.
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
Here's a working one without the infinite glitch (still sometimes does the random teleport to the portal closest to the end point even if using a different portal pair), but there's so many issues left with the original system (that the remaining bug comes from) that i don't know if you want to use it still even.
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
@willuwontu: Go
Thanks for the assistance. I'll try it out when I come home.
Can you suggest an alternate method? Currently I'm using a very simple unit enters region => instantly move triggering unit method for my portals. I'd like the right click => teleport system if possible.