Yes it can because I almost have it fixed myself. And my map is 10 people so there is no need for 15.
I don't appreciate your condescending tone.
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I am largely inactive, but I am still around. Feel free to poke me if you need some help, just be warned that I only really come back if I need help and/or if I'm posting a new map/library.
See how I have 4 events for each of the regions in one trigger.... I then pass the "triggering region" to an action definition that handles it further. If you have any questions to ask feel free. Tough Im late for dinner and the packer game.
Good luck. I think if you take a couple minutes youll pick up on exactly what my code here does. Since it does exactly what you were doing just way more effictiently.
It will also support up to all 16 players in game.
Nobody appreciates my tone.... but, they appreciate my work. Good luck
Yes it can because I almost have it fixed myself. And my map is 10 people so there is no need for 15.
I don't appreciate your condescending tone.
Your code will not work correctly if muliple people go outta bounds at the same time. Sorry.
What i produced for you will. It has to do with using a global for the punished player and unit ... as well as turning triggers on and off. My code avoids all that.
I'll give it to you, this is much more condensed and will probably run a ton smoother than before.
There's no need to be a jackass about it though. I know enough to make maps, and past that I really don't need to know too much more until the need arises.
You could have said "hey this is wrong and this will make it loads better" instead of basically calling me a dipshit around each corner.
I am largely inactive, but I am still around. Feel free to poke me if you need some help, just be warned that I only really come back if I need help and/or if I'm posting a new map/library.
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@SouLCarveRR: Go
Yes it can because I almost have it fixed myself. And my map is 10 people so there is no need for 15.
I don't appreciate your condescending tone.
@Yaksmanofage: Go
There you go.
That should do exactly what you want.
Way less triggers.
See how I have 4 events for each of the regions in one trigger.... I then pass the "triggering region" to an action definition that handles it further. If you have any questions to ask feel free. Tough Im late for dinner and the packer game.
Good luck. I think if you take a couple minutes youll pick up on exactly what my code here does. Since it does exactly what you were doing just way more effictiently.
It will also support up to all 16 players in game.
Nobody appreciates my tone.... but, they appreciate my work. Good luck
Your code will not work correctly if muliple people go outta bounds at the same time. Sorry.
What i produced for you will. It has to do with using a global for the punished player and unit ... as well as turning triggers on and off. My code avoids all that.
Again good luck.
@SouLCarveRR: Go
Sigh...yes it would have.
I'll give it to you, this is much more condensed and will probably run a ton smoother than before.
There's no need to be a jackass about it though. I know enough to make maps, and past that I really don't need to know too much more until the need arises.
You could have said "hey this is wrong and this will make it loads better" instead of basically calling me a dipshit around each corner.
EDIT: That being said, it's tested and works.
Solved.