Oh, uhh, anything as long as all the terrain looks like it fits together. At first I thought a forest would be good but since the story of the game is still in infancy I could work it around pretty much any kind of terrain.
I've removed the triggers for security purposes. Nothing against anybody I just don't want it released this early.
For everyone in the thread, you can view the concept of the game here. The outside part is supposed to be the outside of the room.
To summarize, it's kind of a "once you enter you can't leave" story right now. I plan to work in some better story elements but for now that's what I got.
As I have explained previously in this comment much but the concepts are still in their infancy. Main reason why this is a one time is I believe by the time I've worked up a more matured game I should be able to work on any other terraining myself. If any of you would like to be brought on as the terrainer, that is, I'd be more than happy to do so.
As it stands, it's still in pre-alpha so no hurry and again it doesn't have to be great or anything.
As you had mentioned most maps are abandoned and so I cannot guarantee this will be any different. I am very hopeful to have enough inspiration and time to keep up on it, however.
As for the map, pretty cool! I do indeed enjoy them, especially the forest part! A little less hilly though would be pretty close to perfect, honestly. I'll contact you once I've entered late-alpha early beta to see if you're interested.
If you'd like to keep updated on the status of the map, feel free to at this and associated pages regarding previous, current, and future development goals.