I've made a short gui+galaxy system for generating floating terrain islands with cliffs.
This is just an example, how these things can be done.
Features
it works :P
can get constant random seed (always generates same terrain for same numbers)
have minimap support (via hidden creep)
How It Works
It shows and hides selected terrain cells, spawns and removes creep and creates cliff model actors in a clever way. Check this out: my fast prototyped script in php+gd.
Known Bugs
It still have some glitches with cliffs for some reason. Relatively rare, but noticeable issue.
First terrain generation lag as hell while laying creep. Fortunately it is acceptable before main gameplay.
This is quite clever! And I thought it was impossible to produce randomly generated terrain...
I'm not sure it would be usable in real maps since this is mostly a visual artifact. We would need to dynamically add path blockers and many features of real terrain would be impossible to reproduce as far as I know (such as multiple cliff levels). Still, maps could include some regions of dynamic terrain to add a little dynamism.
Very imaginative approach to the problem, good thinking!
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Hi!
I made it! :D
Random terrain generator
I've made a short gui+galaxy system for generating floating terrain islands with cliffs. This is just an example, how these things can be done.
Features
How It Works
It shows and hides selected terrain cells, spawns and removes creep and creates cliff model actors in a clever way. Check this out: my fast prototyped script in php+gd.
Known Bugs
Screens
Sorry about no video, but for some reasons i can't record it in any way :o
Map
In game type "gen" for random map, or "gen X" for constant seed map, where X is any integer.
Good job Frizi! thx for sharing.
We need a like button so people don't have to make useless comments...
BTW, this is awesome
This could be very useful in creating item world or multiplayer battles for disgaea.
Really nice work! I really hope that community improves this even better =)
This is quite clever! And I thought it was impossible to produce randomly generated terrain...
I'm not sure it would be usable in real maps since this is mostly a visual artifact. We would need to dynamically add path blockers and many features of real terrain would be impossible to reproduce as far as I know (such as multiple cliff levels). Still, maps could include some regions of dynamic terrain to add a little dynamism.
Very imaginative approach to the problem, good thinking!